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チュートリアル #1812
Move #1
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It's your turn!
I would like to think a little, thank you
Previously on Rumble Planet #626172113 ... ([Skip last moves replay])
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Nekonyancer

ランブルプラネット(Rumble Planet)のプレイ方法を覚えましょう!

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このチュートリアルは以下の方によって制作されました: Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6847e68c6e5998.82964415.jpg[/img] You and your opponents have been teleported to the surface of Green 18 to participate in a free-for-all battle for glory! Blast your opponents to smithereens, but don't forget to do it with style! [green][tip] This 91-step tutorial is best viewed on a computer![/green]1maintitlebar_content000
NekonyancerIn *Rumble Planet,* players take turns moving their characters around the battlefield, collecting lootboxes, and attacking their opponents. Players get *Prestige*⭐ for attacking their opponents and for accomplishing *Feats* - specific tasks that the audience wants to see. [green]At the end of the game, whoever has the most⭐wins![/green]2maintitlebar_content000
NekonyancerLooks like we're the first player! [blue]Each player's turn is divided into 3 phases:[/blue] I. Preparation Phase. II. Action Phase. III. Loot Phase. However, there's nothing to *prepare* on each player's first turn, so we'll skip ahead to the *Action Phase!*3maintitlebar_content000
Nekonyancer[blue]*II. Action Phase*[/blue]---This phase includes a *move* step and an *attack* step. These steps can be taken in any order. We'll start by moving! *Click [blue]here![/blue]*4move_button010move_button 2
NekonyancerEach character can move up to *3 spaces,* plus 1 for each empty space on their *Obsolescence track,* which is where we equip weapons and armor. [img]https://x.boardgamearena.net/data/tutorials/img6847e68dcae3a5.50149374.jpg[/img] *Scroll down until you find it!*1maintitlebar_content67a45ecb13d1000
NekonyancerEach player started the game with a *Heroic Weapon,* which can never be unequipped. The four slots to the right of it are for other weapons and armor that we'll find as we play. [green] Since all four slots are empty, we have a total of +4 movement this turn, for a total of 7![/green]2heroic-weapon-card-12-front67a45ecb13d1000
Nekonyancer*Scroll back up.* BGA put [blue]*targeting reticles*[/blue] on each space we can move to.3hex-B567a45ecb13d1000
NekonyancerNote the shadows and thicker black outlines on the spaces to the west and southwest. Those spaces are *elevated!* Each level of elevation we climb costs 1 extra movement, so moving to either of those elevated spaces would cost [red]*2.*[/red]4hex-B467a45ecb13d1000cost-tagA4 1 cost-tagB4 1
NekonyancerLet's go southeast instead. There's a *Lootbox* there! [img]https://x.boardgamearena.net/data/tutorials/img6847e68f197695.28483872.jpg[/img] Whenever we move onto a space with a Lootbox, we will automatically pick it up. *Move to the Lootbox!*5hex-B567a45ecb13d1010
Nekonyancer*Great!* Unfortunately, we won't get to see what's in the box until the third phase of our turn. We have to finish moving and attacking first. [green](Step 10/91)[/green]1figurine-1194135467a45ecc0bc1c00
NekonyancerThere's another Lootbox to the southwest. Let's head over there! *Move southwest...*2hex-C567a45ecc0bc1c10
Nekonyancer*Move southwest again...*1hex-D467a45eed6c56a10
Nekonyancer*Now move west to pick up the Lootbox!*1hex-D367a45ef0b217710
NekonyancerOkay, we have 3 movement left. [red]Let's get over to our opponent so we can start shooting![/red]1figurine-1194135467a45ef2ed75300
NekonyancerOh wait... our opponent is pretty far away. We can't reach him this turn...2hex-E967a45ef2ed75300
Nekonyancer... unless we use a [red]*portal!*[/red] Whenever we move onto one, we can pick a *quadrant* of the board and teleport to a *random space* in that quadrant. [green]It might get us close enough to shoot our opponent this turn![/green]3tile-C267a45ef2ed75300tile-C2 1
Nekonyancer*First, move west...*4hex-D267a45ef2ed75310
Nekonyancer*Now move onto the [red]portal![/red]*1hex-C267a45ef97fee810
NekonyancerOur opponent is in the green quadrant, so we should teleport there. *Click anywhere in the [green]green[/green] quadrant!*1player_name_1194135467a45efb6dbbb10
Nekonyancer*Wow!* We ended up right behind our opponent! Okay, I don't think we need to move anymore. *Click on [blue]End move[/blue] at the top!* [green](Step 20/91)[/green]1figurine-1194135467a45efdcafa410endMove_button 2
NekonyancerNow we'll start the *Attack step!* First, we need to select a weapon to attack with. *Scroll down to our Obsolescence board again.*1figurine-1194135467a45f09f2ccb00
NekonyancerThe orange box on a weapon indicates *damage.* The purple box indicates *range.* Our Heroic Weapon - the Caudal Propulsor - has 2 range and inflicts 2 damage. *Click on it!*2heroic-weapon-card-12-front67a45f09f2ccb10
NekonyancerIf you scroll back up, you'll see that BGA darkened all spaces that are outside our range and put a [red]*targeting reticle*[/red] on our opponent! [red]*Click on him!*[/red]1figurine-9214348767a45f0d9395110
NekonyancerBefore we actually apply the damage, we must trigger our weapon's *special effect.* Our weapon lets us move two spaces and pick up an adjacent lootbox.1figurine-9214348767a45f0f27b1100
NekonyancerHmm... we could move to [red]*this spot.*[/red] It's *elevated!* [img]https://x.boardgamearena.net/data/tutorials/img6847e69026ce05.33908875.jpg[/img] Whenever we shoot an opponent at a lower elevation, we'll inflict [red]*+1 damage*[/red] per level of elevation! It's also next to a Lootbox, so we can pick it up!2maintitlebar_content67a45f0f27b1100
NekonyancerActually, I have an even better idea. We aren't here to kill our opponents, after all! We're here to show off for the audience! To do that, we need to accomplish *Feats.*3maintitlebar_content67a45f0f27b1100
NekonyancerBGA prepared two stacks of *Feat* cards for us. You might need to scroll down to find them. [img]https://x.boardgamearena.net/data/tutorials/img6847e6915d7279.36545189.jpg[/img] Accomplishing *Feats* is one of the most important ways to gain Prestige!4maintitlebar_content67a45f0f27b1100
NekonyancerRight now, the audience wants to see us damage an opponent after picking up a lootbox [green](Looter)[/green]. Well, we've already taken care of that. [img]https://x.boardgamearena.net/data/tutorials/img6847e6929d7f20.11719368.jpg[/img] They also want to see us use a weapon at its *maximum range* [green](Scaredy-Sniper)[/green].5maintitlebar_content67a45f0f27b1100
NekonyancerOur weapon has [red]*2 range,*[/red] so if we attack our opponent from the elevated space I mentioned earlier, we won't accomplish the sniper feat! [img]https://x.boardgamearena.net/data/tutorials/img6847e69364d9e5.69516477.jpg[/img] [tip] *Elevation* has nothing to do with *range.*6maintitlebar_content67a45f0f27b1100
NekonyancerWith that in mind, I think we should move [red]*down here.*[/red] [img]https://x.boardgamearena.net/data/tutorials/img6847e6948fe201.64015657.jpg[/img] That space isn't elevated, but it's next to a loot box, and we'll get to use our weapon at max range. [red]*Move there!*[/red] [green](Step 30/91)[/green]7maintitlebar_content67a45f0f27b1110
NekonyancerNow we can pick up the *Lootbox!* Again, this is part of our weapon's special effect, which must be resolved before we deal damage. *Click on the Lootbox!*1hex-G867a45f22c7c1010
Nekonyancer[red]Okay, time to pew pew pew![/red] Whenever we attack an opponent, BGA rolls a die to see exactly *where* we hit our target. [img]https://x.boardgamearena.net/data/tutorials/img6847e695e3ea29.21835535.jpg[/img] If they happen to be wearing armor that covers that particular body part, the damage will be reduced. The 💥 icon indicates a *critical hit,* which cannot be mitigated by armor.1gameaction_status_wrap67a45f28ac1f600
NekonyancerIn this case, no one has any armor yet, so it doesn't matter what we roll, but BGA will do it anyway, just for fun. :)2bga-die-0-0-face-367a45f28ac1f600
NekonyancerWe rolled a [red]*critical hit,*[/red] so even if they had armor, they would take full damage (2) from our attack!3bga-die-0-0-face-667a45f28ad14d00bga-die-0-0-face-6 1
NekonyancerEach player started the game with 18❤️, so our opponent dropped down to 16❤️. [blue]The audience started cheering![/blue] During each turn, we can gain *1 Prestige per opponent* we damage, no matter how much damage is inflicted.4hp-counter-9214348767a45f28ae6e300
Nekonyancer[blue]We gained our first point of Prestige![/blue] But that's not all. We managed to accomplish both available *Feats* with that attack! [img]https://x.boardgamearena.net/data/tutorials/img6847e696ef3025.17936927.jpg[/img] *Scroll down* to the Feat cards again.5player_score_1194135467a45f28aeba200
NekonyancerWhenever we accomplish a Feat, BGA will place one of our *Player Tokens* on it and give us the Prestige reward. At the beginning of the game, we'll only encounter *Level 1* Feats, which are worth *1 Prestige* each. We can only accomplish each Feat once per turn.6feat-card-5-front67a45f28aeba200
NekonyancerWhen the number of tokens on a Feat equals the number of players in the game, the audience will get bored of the Feat. It will be discarded, and a new one will take its place. Eventually, we'll encounter *Level 2 Feats.* When accomplished, they give us 2 Prestige each and let us *taunt* an opponent, dropping their Prestige by 1!7feat-card-5-front67a45f28b183200
NekonyancerWhew, that's it for our first attack! Here's a quick recap of all the steps involved. [blue]In order, we...[/blue] • Selected a weapon. • Selected a target in the weapon's range. • Activated the weapon's special effect. • Rolled a die to see where we hit the target. • Dealt damage and gained 1 Prestige. • Placed tokens on accomplished Feats, gaining more Prestige.8player_score_1194135467a45f28b183200
NekonyancerI mentioned earlier that we can attack *twice* during the attack step, but each attack must use a *different weapon.* Since we don't have second weapon yet, we can't use our second attack. BGA recognizes this and will automatically end our attack step for us. [green](Step 40/91)[/green]12endAttack_button67a45f28b322500
NekonyancerSince we've now finished our Move step and our Attack step, the Action Phase is over! We'll move on to... [blue]*III: Loot Phase*[/blue]---Our character will eagerly open all the Lootboxes she found during the Action Phase! BGA will then airdrop more Lootboxes onto the battlefield.13player_name_1194135467a45f28b381400
NekonyancerThe deck of *Loot cards* will determine what we find in each box. [img]https://x.boardgamearena.net/data/tutorials/img6847e697c3e284.35962962.jpg[/img] You might have to *scroll down* to find it. [red]We found 3 boxes, so we can flip 3 cards.[/red]14player_name_1194135467a45f28b381400
Nekonyancer[green]The first box had 10 credits in it![/green] We can use credits during the *Preparation Phase* to buy weapons, armor, and even extra Prestige!15loot-card-17-front67a45f28b3da100
Nekonyancer[green]The next box had a piece of Armor and 3❤️ in it![/green] We were already at full health, but if you scroll down to our "bagback," you'll find our new Armor card! We can equip it during the *Preparation Phase.* [red]Don't tell me "bagback" isn't a word. We're in the future, okay?[/red]16loot-card-14-front67a45f28b4ee800
Nekonyancer[green]The third box had a weapon and 2 credits in it![/green] The weapon went into our bagback.17loot-card-5-front67a45f28b619e00
Nekonyancer[blue]Okay, that was the last Lootbox![/blue] Next, BGA will randomly airdrop 3 replacement Lootboxes onto the battlefield. In rare cases, these boxes can drop onto players' heads! They will take damage, but the players will get to automatically pick them up during their turns.18player_name_1194135467a45f28b619e00
Nekonyancer[green]Okay, that's it for our first turn![/green] Now our opponent will take their turn. They'll skip the Preparation phase since they don't have any equipment or credits yet, then they'll *move* and *attack* in whichever order they like, and finally they'll open all the Lootboxes they managed to collect.19player_name_1194135467a45f28bb20d00
NekonyancerIn this case, we don't have another weapon, so we can't use our second attack anyway. :(20player_score_1194135467a45f28aeba200
Nekonyancer[blue]*Phase III: Loot Phase*[/blue]--- During this phase, our character will eagerly open any lootboxes she picked up during the Action Phase.21player_name_1194135467a45f28aeba200
NekonyancerThey chose to attack before moving. Makes sense, since we're already in their range! [green](Step 50/91)[/green]1figurine-9214348767a45f6cc4f2c00
NekonyancerThey inflicted 2 damage to us, dropping us to 16❤️. They gained 1 Prestige for injuring an opponent. They also accomplished the *Scaredy Sniper* Feat, placing a token on it and gaining another Prestige.1player_score_9214348767a45f6fbe0f900
NekonyancerSince the number of tokens on the Feat was then equal to the number of players, the Feat was discarded and a new one was revealed: *Climber!* [img]https://x.boardgamearena.net/data/tutorials/img6847e6990164a1.19795508.jpg[/img] [blue]That's it for their Attack Step. Next, they'll move...[/blue]2player_name_1194135467a45f6fbe0f900
Nekonyancer[green]Okay, it's our turn again![/green] Um, the portal our opponent used seems to have permanently covered the battlefield in paint. Games don't always work quite right in Tutorial Mode. This won't happen when you play a real game! Now that we have credits and equipment to use, I'll explain the *Preparation Phase.*1player_name_1194135467a45fa5ec5c000
Nekonyancer[blue]*I: Preparation Phase*[/blue]---This phase has 4 steps: 1. Obsolescence. 2. Selling. 3. Buying. 4. Tinkering. 2player_name_1194135467a45fa5ec5c000
Nekonyancer*Step 1: Obsolescence.* Each card on our Obsolescence track will shift one space to the right, representing wear and tear. [img]https://x.boardgamearena.net/data/tutorials/img6847e69a0dd771.01542660.jpg[/img] When a card falls off our track, it will be discarded.3player_name_1194135467a45fa5ec5c000
Nekonyancer*Step 2: Selling.* We can sell any weapon or armor cards in our Bagback. All weapon cards have a value of *8* credits, and all armor cards have a value of *6.* When we sell cards, we can gain *half* of a card's value. [green]In other words, we can sell weapons for 4 and armor for 3.[/green]4player_name_1194135467a45fa5ec5c000
NekonyancerIn this case, I don't think we want to sell anything. *Click on [blue]End sell![/blue]*5endSell_button67a45fa5ec5c010endSell_button 2
Nekonyancer*Step 3. Buying.* We can spend credits to buy weapons for *8* credits each, armor for *6* credits each, or Prestige for *18* credits each. We have plenty of credits to spend! *Click [blue]here[/blue] to buy a weapon!*1purchase-weapon_button67a45fbd6785810purchase-weapon_button 2
NekonyancerWe have 6 credits left. *Click [blue]here[/blue] to buy armor!*1purchase-armor_button67a45fc42c8f510purchase-armor_button 2
Nekonyancer*4. Tinkering.* During this step, we can *equip, craft,* or *boost* cards. Equipping involves simply moving cards from our bagback to our Obsolescence Track. We can choose any slot we want, but keep in mind that slots that are further to the right will wear out sooner! [green](Step 60/91)[/green]1player_name_1194135467a45feb0a7c800
NekonyancerLet's equip some cards! *1.* Scroll down to our *bagback.* *2.* Select the [red]*Binoclout.*[/red] *3.* Place it on the [blue]*first slot*[/blue] on our track. [img]https://x.boardgamearena.net/data/tutorials/img6847e69b2f2f29.42154714.jpg[/img]2player_name_1194135467a45feb0a7c810
Nekonyancer*Great!* We have an additional weapon in our bagback: a *relic.* Let's use it to *craft.* Each weapon or armor card can have a white effect, a blue effect, or both. *Crafting* means sliding a card in our bagback underneath a card of the same type on our track until only the [blue]blue effect[/blue] is showing.1equipment-card-38-front67a45ff06f29500
NekonyancerThis will imbue the top card with the bottom card's [blue]blue effect,[/blue] as well as [red]+2 damage[/red] if it's a weapon and [green]+2 protection[/green] if it's an armor card!2equipment-card-38-front67a45ff06f29500
NekonyancerLet's do it! *1.* Select the *Relic.* *2.* Click on the *"Upgrade"* space underneath the Binoclout.3equipment-card-38-front67a45ff06f29510
Nekonyancer*Great!* This increased the Binoclout's damage by 2 and gave it the Relic's [blue]blue effect,[/blue] which is another +1 damage! We've crafted quite a fearsome weapon!1equipment-card-12-front67a45ff89441700
NekonyancerNext, let's equip an armor card. *1.* Select the *Man Pack Outfit.* *2.* Place it on the *second slot* on our track.2player-table-11941354-cards-467a45ff89441710
NekonyancerFinally, let's equip the Defibrillating Armor. In retrospect, it would be better to *craft* it, sliding it under the Man Pack Outfit, but that's not what I did in the replay. Oops. *1.* Select the *Defibrillating Armor.* *2.* Place it on the *third slot* on our track.1player-table-11941354-cards-467a4601b80a4310
NekonyancerWe ran out of cards to tinker with, ending the Preparation Phase. Next is the *Action Phase!* Since our opponent ran off to collect Lootboxes, let's start with the Move step. *Click on [blue]"Move."[/blue]*1move_button67a4603e7680e10move_button 2
Nekonyancer[red]Note that we only have 4 movement this turn![/red] That's because three of our Obsolescence slots are filled with equipment cards! Again, we get *3* movement, *+1* per empty slot on the track. [blue]So... where should we move?[/blue]1pagemaintitletext67a4604410f2f00
NekonyancerWell, there's a *Lootbox* just two spaces away. Let's go get it! Unfortunately, all the paint on the battlefield prevents you from clicking on anything, so I'll do all the clicking for your from now on. *First, I'll move us east...* [green](Step 70/91)[/green]2player_name_1194135467a4604410f2f00
Nekonyancer*Now I'll move us onto the Lootbox!* That space happens to be elevated, so it will cost us 2 movement. Luckily, this will let us accomplish the *Climber* feat!1player_name_1194135467a46052cef0d00
NekonyancerOnly one movement left! Hmm, there's a *portal* to the west. We could jump in and hopefully pop out within range of our opponent, who is hiding in the bottom-left corner of the map.1player_name_1194135467a460635f5b300
NekonyancerBut actually, we don't need it. Did you read the *Man Pack Outfit's* ability when we equipped it? It lets us move from one edge of the board to the opposite edge! We can walk off the right side of the board and appear on the left! [img]https://x.boardgamearena.net/data/tutorials/img6847e69c603184.19776088.jpg[/img]2player_name_1194135467a460635f5b300
Nekonyancer[red]Okay, time for the Attack step![/red] We'll start with our Heroic Weapon, which will let us *Leap* before we strike!1player_name_1194135467a4606def8ac00
NekonyancerI moved us one space northeast so we could attack from an *elevated* position, doing [red]+1 damage.[/red]1player_name_1194135467a4608cebaf100
NekonyancerWe inflicted [red]3 damage[/red] (2+1), gained 1 Prestige for injuring an opponent on our turn, and accomplished the *Looter* feat again for another 1 Prestige! Since that was the second token on the Feat, it was discarded and replaced with *Spiteful.*1hp-counter-92143487-wrapper67a460912a75600
NekonyancerNow we'll use our crafted *Binoclout* for our second attack! The Binoclout's special effect lets it hit twice, and its damage has been increased to 4, plus another 1 from elevation. [red]This is gonna hurt.[/red]2player_name_1194135467a460912a75600
Nekonyancer*Wow!* We knocked them all the way down to 5❤️! Afterward, we opened the Lootbox we found. It contained a [green]*bonus token!*[/green]1hp-counter-92143487-wrapper67a4609e8b50100boost-counter-11941354-wrapper 3
NekonyancerDuring the Preparation Phase, we can place the token on one of our equipped equipment cards to increase its relevant statistic (damage or protection) by +1. [blue]I'll explain more after I fast-forward to our next Preparation Phase.[/blue]2boost-counter-11941354-wrapper67a4609e8b50100
Nekonyancer[red]Are you still there?[/red] Okay, good. *Scroll down* to our Obsolescence track again. Note that all our equipment cards (except our Heroic Weapon) shifted one space to the right at the beginning of our turn! [green](Step 80/91)[/green]1player_name_1194135467a46163c9d5400
NekonyancerAgain, when cards slide all the way off our track, they are discarded. But if we like, we can choose to discard them early, gaining *1 boost token* per card discarded. This is called *Voluntary Obsolescence.*2equipment-card-57-front67a46163c9d5400
NekonyancerIn this case, I don't think we'll discard anything. *Click on [blue]"End discard equipment!"[/blue]*3endObsolescence_button67a46163c9d5410endObsolescence_button 2
NekonyancerNext is the selling step! But I don't want to sell anything. *Click on [blue]"End sell."[/blue]*1endSell_button67a4617a9c5d410endSell_button 2
Nekonyancer*Buying step!* We could buy some stuff, but we already have plenty of equipment. *Click on [blue]"End purchase."[/blue]*1endPurchase_button67a46190d308910endPurchase_button 2
NekonyancerOkay, now we're on the *Tinkering step.* Let's use our boost token to increase our Binoclout's damage by 1! *Click [blue]here![/blue]*1boostEquipment12_button67a46193ab94f10boostEquipment12_button 2
NekonyancerGood! If we had more boost tokens, we could boost the weapon even further. Boosting a boosted weapon costs 1 extra token per token that's already on the weapon. [blue]For example, if a weapon was already boosted twice, boosting a third time would cost 3 tokens.[/blue]1equipment-card-12-front67a4619983bff00
NekonyancerOkay, I think you've seen enough of the gameplay, but there are a few details that I need to quickly mention. *Knockouts* If a player drops to 0❤️, they are *KO*ed. Their equipment degrades an extra step, then the player respawns in a random location. The player who knocked them out gains 1 extra Prestige.2player_name_1194135467a4619983bff00
Nekonyancer*Level up* Your Heroic Weapon card flips over to its Level 2 side when you have more Prestige than❤️. Thus, one's weapon can level up by getting lots of Prestige OR by losing a lot of❤️! *Falling* If you move or are moved so that you move from Elevation Level 2 to Level 0, you take 4 damage.3player_name_1194135467a4619983bff00
Nekonyancer*Tile Effects* Many cards and lootboxes allow you to place tiles onto the battlefield, like drones, energy walls, defensive fields, oil slicks, and turrets. I won't explain them all here. You can just *hover* over them to see what they do when you encounter them.4player_name_1194135467a4619983bff00
NekonyancerWhen one player reaches *18* Prestige, the end of the game is triggered! The triggering player gains 2 extra Prestige. The game continues until all players have had the same number of turns. [green]Then, whoever has the most Prestige wins![/green]5player_name_1194135467a4619983bff00
Nekonyancer[blue]*Thank you for playing through this tutorial for Rumble Planet!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! Big thank yous go out to... • *Nicolas Detrain, Matthieu Vandenberghe, Matthieu Bertier,* and *Murat Celebi* for designing this game. • *Ankama* for publishing. • *thoun* for bringing it to BGA. Have fun! :D6player_name_1194135467a4619983bff00
Nekonyancer

これにてチュートリアルは終了です!


今すぐランブルプラネット(Rumble Planet)を遊びましょう!

ボードゲームアリーナに参加して、1 095のボードゲームを友達や世界中の10 561 000人のプレイヤーとオンラインでプレイしてください:)



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Game results
Final situation
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Game result

Recording game results + computing statistics in progress...

Statistics

-あなた-: It is your turn!

Play

略奪者
最低1つの戦利品ボックスを拾った後、相手を負傷させる。
+1PP
スケアディ・スナイパー
武器の最大攻撃範囲で敵にダメージを与える。
+1PP
あなたのバッグパック
-あなた-
推進力の流れ - レベル1
2
2
Leap
(): Move Agent Tailor 2 spaces. Pick up an adjacent loot box.
推進力の流れ - レベル2
3
2
Reflex leap
(): When Agent Tailor attacks, move her 2 spaces. Pick up an adjacent loot box.
nekonekoneko3
ジゼル - レベル1
2
GPS
Autonomy
(): This weapon's attack does not count toward your per-turn total.
Barrage
(): Draw a GPS card; your attack targets this space in a Ring.
ジゼル - レベル2
2
GPS
Hair trigger
(): Each of your attacks with other weapons triggers a free attack with Giselle.
Heavy barrage
(): Draw a GPS card; your attack targets this space in an Extended Ring.
⇔
マップ
-あなた-
nekonekoneko3

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Rumble Planet

How to play?
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Complete rules:

1
(en)
English rules (draft)
0
(en)
Rules (draft)
1
(ja)
『ランブルプラネット』の遊び方・魅力をご紹介!
0
(fr)
Règles du jeu (draft)

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Game mode
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Game speed
Turn-based • 2 moves per day (+12h00 per turn (maximum 36h00))
Pick hero
Automatic

publisher

Designer: Nicolas Detrain, Matthieu Vandenberghe, Matthieu Bertier, Murat Celebi

Artist: Guillaume Duchemin, Requin Cobalt

Developed by: thoun

Release 241220-0951

Ambient music for Rumble Planet

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-あなた-
0 •
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nekonekoneko3
nekonekoneko3
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Resign
Abandon

初めからチュートリアルをやり直す

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Nekonyancer:



上のテキストで次に何をすればいいのかプレイヤーに説明することを忘れないでください。リプレイでの次のアクションはVisitor-197によってなされていなければならないことに注意してください。

注:このステップが表示されたら、ゲーム要素をクリックして強調表示することができます。

利用可能なマークアップ :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

ランブルプラネット(Rumble Planet)のプレイ方法を覚えましょう!

ヒント:

• ボタンを使用する代わりに、Spaceキーを押してチュートリアルを進めることができます。

• 必要なら  を使ってチュートリアルの説明を最小化できます。


このチュートリアルは以下の方によって制作されました: Nekonyancer
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