アイル・オブ・トレインズ:オール・アボード(Isle of Trains: All Aboard)
鉄道の島へようこそ。あなたは車掌であり、島の機関車の製造者でもあります。列車を作り、さまざまな貨物を積んで島中の契約を完了し、乗客を目的地まで送り届けるのです。
アイル・オブ・トレインズ:オール・アボード(Isle of Trains: All Aboard)はカードベースのエンジンビルドゲームで、カードには複数の用途があります。カードを機関車、貨車、客車、または建物として使用して、列車の効率と能力を向上させることができます。カードは新しい車両や建物の建設費の支払いに使用したり、カードを貨物として使用して、利用可能な貨車に積み込むこともできます。
また、様々な目的地への移動を希望する色んな乗客がいるでしょう。客車や特定の機関車を建築するときに、これらの乗客を乗客バッグからランダムに引きます。その後、利用可能な客車に乗客を乗せることができます。乗客が目的地に到着すると、即座に強力なボーナスが得られます!
対戦相手の列車に貨物と乗客を積み込むと、ターンごとに追加のボーナスも得られるため、アイル・オブ・ザ・トレインズでは重要です。しかし、これは他の車掌たちに貨物や乗客を与え、配達や大きなゲーム終了得点に使用できるようにすることで、目標の達成に近づくのに役立ちます!
ゲームは一定数の契約が完了するか、一定数の乗客が送り届けられると終了します。列車を増やし、契約を完了して、乗客を送り届けることで得られる点数を最も多く獲得することで勝利します。
アイル・オブ・トレインズ:オール・アボードでは、自分の列車をアップグレードする必要性のバランスをとることが重要です。相手の列車に貨物や乗客を積み込んで大きなボーナスを獲得したり、誰よりも早く貨物や乗客を目的地に届けたりすることができます。エンジンを効果的に構築して、電車の島で最も偉大な車掌として記憶に残るようにしましょう!
プレイヤーの数: 2 - 4
ゲームの長さ: 53 mn
複雑さ: 2 / 5
アイル・オブ・トレインズ:オール・アボード(Isle of Trains: All Aboard) および729の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!

アイル・オブ・トレインズ:オール・アボード(Isle of Trains: All Aboard) および729の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!

ルールの概要
Note: Rules are a rough draft -- please also refer to rule book
How to play
On your turn, you can do two of the below actions, including the same action twice. At turn end, the market refreshes and that player can keep at most 5 cards in their hand.
The actions are:
Take
Build
Load
Deliver
Take
Take a card from the face up display, the deck, or a passenger from the bag.
If you wish to take a passenger, but the bag is empty, take 1 VP instead
Load
Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)
Load a card or passenger onto a car that's not full yet and takes that resource (cargo or passenger)
The car's type and capacity is listed above the car
If you load a wild cargo, it becomes the cargo that car takes
If you load onto an opponent's car, you get the listed bonus (No bonus for loading your own cars)
Benefits from loading are always given in left to right in the order they are displayed, i.e. if you can't use the first benefit until you gained the second benefit, you can't go back and take the first benefit
You may load a second face down card with your load to get rid of it and count it as the cargo
Build
The sequence of this action depends on if you are extending your train, upgrading a previous car, or creating a building
After this sequence is complete, if applicable, the new feature may grant you additional Passengers, take these now
You can have multiple Caboose Cars
You can only ever have ONE engine
You can only have one active building (i.e. a new building would replace the old one)
You can have duplicates of car types
1) Play a new car
To play a car, discard its cost in other cards then place it in the rightmost empty space
Note: You may not play a car that would exceed your engine's weight limit
2) Upgrade an existing car (of the same type)
You can upgrade a car of the same type by paying the difference in other cards
You can skip levels when upgrading e.g. level 1 to 3
The old car is discarded
3) Play a building
To play a building, discard its cost in other cards
Deliver
Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.
Multiple delivery types can be made to the same location, i.e. pick ONE location and perform as many of the below options as you wish or are able to
1) Deliver to a Primary Contract
To perform this type, you must NOT have an Island Card
Deliver the required cargo shown on the left bronze banner on the map for that location
Advance the Progress train forward one space
Take the Island Card from the map and place it in your personal area
2) Deliver to a Secondary Contract
Once you have an Island Card in your personal supply, you can aim to complete ONE of the two Silver banners
Once fulfilled, slip it under your engine in such a way that it shows which of the two banners you completed
3) Deliver a Passenger to a Ticket Tile
If you have a passenger, you can deliver it to the matching color location
Place it on the leftmost unoccupied space and gain that reward
Once the final slot on a Ticket Tile is taken, advance the Progress Train one space
4) Deliver a Special Delivery
Discard any cargo and/or passengers to gain 2 cards each
Game end
Completing 4/5/6 progress in a 2/3/4 player game ends the game. (Running out of cards in the deck/discard also ends the game.)
Everyone gets one final turn (including the player who ended the game)
The player who took the action which caused the end of game via Progress takes the Train of Progress, if game ended by cards running out then no one gets the Train of Progress
To re-iterate, BOTH deck AND discard need to be exhausted for a card depletion end game
Players add up their points from trains, buildings, and contracts.
- Points from trains
- Points from buildings
- Points from contracts
- Point tokens during the game
- +1 point per loaded good remaining
- +1 point to a player ending the game (if by progress)
(Tiebreaker is longest train, then most train points)