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チュートリアル #1756
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Previously on The Shipwreck Arcana #599379435 ... ([Skip last moves replay])
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チュートリアルを終了する
dettonator11

難破船アルカナ(The Shipwreck Arcana)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

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このチュートリアルは以下の方によって制作されました: dettonator11
0000
dettonator11Welcome to the Shipwreck Arcana! We are seers trapped in a drowned world, and must play one of the two *fates* we see to help our teammates predict the one we did not play.1archivecontrol_editmode_centercomment000
dettonator11This is a *fate*. There are 21 *fates*, three each of the numbers *1* through *7*. The player before us in turn order got two randomly, and played this one here.1main_token_86757137375cce00main_token_8 2
dettonator11This is an *Arcana card*. *Arcana cards* each have a different rule determining which *fates* are allowed to be played on them, as well as a number of *moons* at the bottom. This *Arcana card*, The Key, has three moons. Its rule says, "If the sum of your fates is 7, 8, or 9, play one of them here.2card_id_176757137375cce00card_id_17 2
dettonator11Our teammate before us in turn order played a 2 *fate* to The Key. That means we have to predict what *fate* they did not play. (Remember that they saw two randomly chosen from the available *fates*). Think about what possible number they could be holding in their hand.3main_token_86757137375cce00pagemaintitletext 1
dettonator11Because the sum of their fates is 7, 8, or 9, they must be holding a 5, 6, or 7. They can't be holding a 1, 2, 3, or 4. Let's keep track of this by turning over the 1, 2, 3, and 4 in our teammate's color. First, click on the 1...4archivecontrol_editmode_centercomment6757137375cce10number_token_1_1 16
dettonator11...then the 2...1archivecontrol_editmode_centercomment675733b25b85810number_token_2_1 16
dettonator11...then the 3...1archivecontrol_editmode_centercomment675733b2c122910number_token_3_1 16
dettonator11...and finally the 4.1archivecontrol_editmode_centercomment675733b36b0f010number_token_4_1 16
dettonator11Let's look at the other *Arcana cards*. This one, The Feast, is useful to get out of a tough spot, but doesn't give any information on its own. Our teammate could have played here, but we would know a lot less about what they have.1card_id_18675733b3e69d300card_id_18 2
dettonator11Our teammate could have played their 2 on The Servant (since we know they didn't keep a 1, 2, or 3). However, that would have given us less information. We would know they didn't have a 1, 2, or 3, but they might have had a 4. We would have four options left to choose from instead of the three that we do.2card_id_25675733b3e69d300card_id_25 2
dettonator11Let's imagine they played their 2 on The North Wind. Each *fate* has a set number of diamond *pips* (1 - 3 have 1 pip, 4 - 6 have 2, and 7 has 3 pips). We would know that they had a 4, 5, or 6, since the 2 doesn't have more pips than anything. That's the same amount of information that playing on The Key got us.3card_id_22675733b3e69d300card_id_22 2
dettonator11However, it's also possible that they [red]couldn't[/red] play on The North Wind if they had drawn a 2 and a 7. 2 has one pip and 7 has three, which is not "exactly one more," as the rule requires. Does that mean they're holding a 7?4card_id_22675733b3e69d300card_id_22 2
dettonator11Well, maybe, but not necessarily. As we noted, playing on The Key and The North Wind gives us the same amount of information by itself, so we can't say for sure that they *couldn't* play on The North Wind. Thankfully, we can choose to pass and not guess. Click Pass now.5archivecontrol_editmode_centercomment675733b3e69d310pagemaintitletext 1 button_pass_without_prediction 16
dettonator11It's our turn to see the *fates*! We have drawn two, a 4 and a 6. Where should we play them?1hand_token_space_2675733d0f024700
dettonator11Well, it turns out we don't have a choice. The rules of the cards do not allow us to play on The Key, The Servant, or The North Wind, so we must play on The Feast. Click on The Feast, then click on our 6 *fate*, and finally click "Play fate"2archivecontrol_editmode_centercomment675733d0f024710confirm_play_fate 19 card_id_18 17 main_token_17 18
dettonator11We've drawn a new *fate*, a 5. We must now play again, and we can't play on The Feast (since we already have this turn). Again, we have no choice but to play on The Key. But before we do, let's talk about [blue]fading[/blue].1archivecontrol_editmode_centercomment6757340c1d28c00
dettonator11At the end of every turn, whether a *fate* is predicted or not, an *Arcana card* [blue]fades[/blue] if the number of *pips* on *fates* below it is equal to or greater than the number of moons printed on it. The Key has 3 moons, and once we play either of our *fates* to it there will be 3 pips, and it will fade.2archivecontrol_editmode_centercomment6757340c1d28c00
dettonator11This is bad because it will cause the [red]*DOOM*[/red] tracker to advance by *two*, and if our [red]*DOOM*[/red] reaches 7, we lose the game!3red_token6757340c1d28c00red_token 6
dettonator11However, there is hope! If our teammate makes a correct prediction of our *fate* this turn, the [red]*DOOM*[/red] penalty is negated and instead we gain one [green]point[/green]! Once we have seven [green]points[/green], (that is, seven correct predictions), we WIN the game!4green_token6757340c1d28c00green_token 8
dettonator11So, think about it for a minute. Which *fate* should we play here to give our teammate the best chance of being able to guess correctly? Hint: our teammate knows we would only cause this card to fade if we had to, because they have so little information about what we're holding.5archivecontrol_editmode_centercomment6757340c1d28c00card_id_17 2
dettonator11If we played the 4, our teammate would know that we were holding a 3, 4, or 5 (remember that it is possible to draw multiple of the same fate). If we had a 3, we would rather have played it on The North Wind or The Servant, since in either case those cards would not fade. Therefore, our teammate might reason, we are holding a 4 or a 5...but they have no way to figure out which.6archivecontrol_editmode_centercomment6757340c1d28c00card_id_17 2
dettonator11They might flip a coin and guess - but every incorrect guess also incurs one [red]*DOOM*[/red] penalty. If they guessed wrong AND a card [blue]faded[/blue], we would gain THREE [red]*DOOM*[/red] total. Very bad!7archivecontrol_editmode_centercomment6757340c1d28c00card_id_17 2
dettonator11But what about if we played the 5? Our teammate would know we were holding a 2, 3, or 4. If we were holding a 2 or 3, we should have played on The North Wind or The Servant to keep a card from fading. Since we *didn't*, its a fair assumption that we *couldn't*, and that means it's most probable that we're left with the 4 in hand! Let's hope they follow our logic! Play our 5 to the card now.8archivecontrol_editmode_centercomment6757340c1d28c10confirm_play_fate 16 main_token_9 16 card_id_17 16
dettonator11YESSSSS! Our teammate managed to predict our fate, and we avoided the [red]*DOOM*[/red] penalty from the [blue]fading[/blue] *Arcana card* AND got one [green]point[/green]!1hours_card67578a4a5088800green_token 8
dettonator11[blue]Fading[/blue] is not all bad. The [blue]faded[/blue] card flips over and becomes a power that we can use to help us win! In this case, the active player (the one playing a *fate*) can use this to say whether they had the *fate* they play during the previous turn.2card_id_1767578a4a5088800card_id_17 2
dettonator11This is helpful when a player starts their turn with their old fate still in hand. In that case, they only draw one new fate, and then play one of the two as usual. If they play a fate we eliminated as a possibility (or if they use this power), we can keep the deductions we made previously. Otherwise, we might have to start over.3card_id_1767578a4a5088800
dettonator11Also notice that a new *Arcana card* came out to replace the [blue]faded[/blue] card...4card_id_3367578a4a5088800card_id_33 2
dettonator11...and that we can see what *Arcana card* will be next.5card_id_167578a4a5088800card_id_1 2
dettonator11Let's take a look at this card. This is not an *Arcana card* and cannot [blue]fade[/blue]. It's used to track [red]*DOOM*[/red] and [green]points[/green], but it also has one more feature. If it is not possible to play either of your *fates* to any *Arcana card*, you can pick one to play here.6hours_card67578a4a5088800hours_card 2
dettonator11This is actually pretty good, because it gives your teammates a *lot* of information. They know for certain that you could not play on any card, and they can use that knowledge to eliminate options.7hours_card67578a4a5088800
dettonator11At the end of the turn, any *fate* played here will slide over to the card next door (and may cause that card to [blue]fade[/blue] according to the usual rules).8hours_card67578a4a5088800
dettonator11It's not our turn to play or to guess, so let's skip ahead to your final exam!9player_board_9353603967578a4a5088800
dettonator11Oh, I almost forgot! These tiles are not really *fates*, they're just there to help us keep track of what information we have. They are reset to face up whenever a guess is made, correctly or not. Also, we can only turn over other people's tiles, not our own. No cheating!1number_token_6_367578a6b79f6900
dettonator11So, we've made it to our next turn as guessers! Our teammate played to The Servant, and I think this gives us enough information to make a prediction. Pause and think it through to see if you can follow the reasoning. If you have a guess of their hidden *fate*, say it out loud, then click continue.1main_token_1067578a9992c4300main_token_10 2
dettonator11First, they played a 1, which we deduced they couldn't have in their hand at the end of last turn. That means that they played the *fate* they drew, and they're still holding the one they were holding last turn, so our deductions still apply and we don't need to start over.2number_token_5_167578a9992c4300
dettonator11At first it seems like this play doesn't give us new information...3card_id_2567578a9992c4300
dettonator11...but consider. If they had a 5 or a 6, they could have played their 1 to The North Wind. That would let us eliminate the 7 without anything [blue]fading[/blue]. The fact that they *didn't* play here is now much stronger evidence that they *couldn't*. So we should guess...4card_id_2267578a9992c4300
dettonator11...that they have a *7*! Click on "Predict fate", then click on the 7 button at the bottom of the list of options.5archivecontrol_editmode_centercomment67578a9992c4310button_predict_fate 16
dettonator11You did it! We're one step closer to escaping our [red]*DOOM*[/red]! I'm sure you can take it from here. Make sure to read all the cards and powers that come up carefully. There's lots of subtle logic that comes into play depending on which cards are available. May the *fates* be with you!1archivecontrol_editmode_centercomment67585092109f300green_token 8
dettonator11

これにてチュートリアルは終了です!


今すぐ難破船アルカナ(The Shipwreck Arcana)を遊びましょう!

ボードゲームアリーナに参加して、1 095のボードゲームを友達や世界中の10 561 000人のプレイヤーとオンラインでプレイしてください:)



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The Shipwreck Arcana

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Normal mode
Game speed
Turn-based • 1 move per 2 days (+2 日 per turn (maximum 6 日))
Difficulty
Easy
Ensure valid plays
Enabled
Discussion phase
Disabled
Card sets
All
The Hours variant
The Hours

publisher

Designer: Kevin Bishop

Artist: Matthew Bishop

Developed by: pasko92, Oberstille

Release 241130-1947

Ambient music for The Shipwreck Arcana

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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mumrafan56
mumrafan56
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mg lee
mg lee
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Resign
Abandon

初めからチュートリアルをやり直す

画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/green-token.png
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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/deck-pile.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/restless-hours-card.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/zoom.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/deck-pile.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/box.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/arcana-cards-back.jpg
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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/background1.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/arcana-cards-main.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/background2.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/hours-card.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/tokens.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/red-token.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/tokens-backs.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/theshipwreckarcana/241130-1947/img/background1.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
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次回以降のアクションの為にメモを残せます
dettonator11:



上のテキストで次に何をすればいいのかプレイヤーに説明することを忘れないでください。リプレイでの次のアクションはVisitor-683によってなされていなければならないことに注意してください。

注:このステップが表示されたら、ゲーム要素をクリックして強調表示することができます。

利用可能なマークアップ :
 *text in bold*
 [red]text in red[/red]
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 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

難破船アルカナ(The Shipwreck Arcana)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

ヒント:

• ボタンを使用する代わりに、Spaceキーを押してチュートリアルを進めることができます。

• 必要なら  を使ってチュートリアルの説明を最小化できます。


このチュートリアルは以下の方によって制作されました: dettonator11
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