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チュートリアル #1715
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chrisowens82

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このチュートリアルは以下の方によって制作されました: chrisowens82
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chrisowens82Welcome to Assyria. You are the leader of a nomadic tribe trying to survive in the harsh desert. You will feed your people, build wells and extend your ziggurats. In doing this you will create influence in the dignitaries, the leaders of the city state and they will grant you special favours. Every reign will suffer a flood and villages placed on the river will be washed away!1archivecontrol_editmode_centercomment000
chrisowens82The 2-player game is played on a reduced board. Tiles not in use are greyed out. We need to choose our starting space - this looks as good as any. Click it to select our initial ziggurat placement.2hexagon_location_1_0010hexagon_location_1_0 1
chrisowens82We need to choose some starting food. We already have a [red] plough [/red] (wild) card in hand and we will draft an additional card to begin the game. As we were first player to place our ziggurat, we will be last to choose our food. 1draft_area_card66f29a8b1839100player_area_card_87671215_item_10 1
chrisowens82Our opponent chose the two grapes, leaving us with one palm. As we have no choice, the game will automatically select this for us. Click the continue to take it.1draft_area_card_item_2166f29a94412e900
chrisowens82Setup is now complete. On to the first turn. The start of each turn involves selecting more food. The food is automatically sorted from smallest amount to largest (wild food counts as the largest of all). We select a column of food and in doing so we also choose where we will go in the turn order. Taking more food now means you will go later in the turn. 2sowing_location_0_item_2066f29a944270700sowing_location_0_item_20 4 sowing_location_1_item_41 4 sowing_location_2_item_40 4 sowing_location_5_item_15 4 sowing_location_6_item_34 4 sowing_location_7_item_32 4
chrisowens82Go ahead and select this column of food3harvest_location_066f29a944270710
chrisowens82Now it's the expansion phase. During this phase we will place huts on the board equal to the expansion number of the current turn, shown here. Our huts must expand from our current settlements (huts and ziggurats). We will need to feed our huts otherwise they will suffer famine and be removed from the board, so it's a good idea to look at the food you have available and plan what you can build.1expansion_location_0_item_166f29ab003c2100expansion_location_0_item_1 1
chrisowens82We have one palm, two barley, one date and one wild food. There are lots of ways we could use this food. An important part of the game is collecting camels to be able to spend later in the turn. You get camels by building on the rivers.2player_area_8767121566f29ab003c2100player_area_87671215 1
chrisowens82Place our first hut here. Click the blue square to place it.3hexagon_location_2_066f29ab003c2110hexagon_location_2_0 1
chrisowens82Now we can expand on to this space Place the second hut here. 1hexagon_location_3_066f29abd016b310hexagon_location_3_0 1
chrisowens82And now we can reach here. Place the third hut.1hexagon_location_4_066f29ac47d97f10hexagon_location_4_0 1
chrisowens82As we already are spending one barley, it might be more efficient to place our last hut here and then we get to keep the wild card in hand. Place the last hut here1hexagon_location_3_-166f29ac7c8fc810hexagon_location_3_-1 1
chrisowens82We now have to use our food cards to supply these huts. We can choose the order we use the cards and if there is any choice about which huts to supply then we can make those choices. Use these dates to supply the first hut we placed.1player_area_card_87671215_item_1566f29ac9a97c110player_area_card_87671215_item_15 1
chrisowens82Notice how the dates are now covered to show the hut is supplied. Let's now use the palm to supply the second hut we placed. Click on the palm card.1player_area_card_87671215_item_2166f29acf61d7610player_area_card_87671215_item_21 1
chrisowens82Now finally, we can use the two barley card and it will supply both the huts we have remaining. 1player_area_card_87671215_item_2066f29ad22022710player_area_card_87671215_item_20 1
chrisowens82We managed to supply all of our huts so there is no famine! If any of our huts were unsupplied at this point then we would remove them before getting any benefits from them. Remember, you [red]must[/red] supply a hut if you can. 1player_area_card_87671215_item_1066f29ad4ce97400
chrisowens82We now have a choice to place a well. Wells score points when placed and must be placed according to these rules. * At the intersection of 3 huts you control * Not between the two rivers * Not adjacent to a ziggurat Future ziggurats cannot be built next to wells, so you can always choose not to place one if you plan to build a ziggurat there.2hexagon_location_3_066f29ad4cf56900
chrisowens82Click here to place a well. 3well_space_2_0_166f29ad4cf56910well_space_2_0_1 1
chrisowens82The well scored us 6 points as it is the first reign of the game. Wells placed later in the game score fewer points. The supply of wells is limited and is displayed next to the draw deck for food.1well_help66f29adb1796c00well_help 1 well_icon 1
chrisowens82We now gain camels for the huts we placed on the rivers. Each river scores 3 camels for the first hut and 2 for each subsequent hut. Since we only placed on the top river we get 3+2+2 = 7 camels2camel_help66f29adb1815900camel_help 1
chrisowens82Our other huts and ziggurats also score points at this point. Huts outside the river score 1 point Huts between the rivers score 2 points Each ziggurat piece scores 1 point We have one ziggurate piece and one hut outside the river so we get 2 more points. 3hexagon_location_3_-166f29adb1859600
chrisowens82Our opponent will now take their first turn.4player_area_card_9666169266f29adb18df600
chrisowens82After all players have placed huts we get to spend camels. Camels can be spent on: ● Ziggurat tiles ● Food cards ● Plow cards ● Offerings to the gods ● Influence in the dignitaries1archivecontrol_editmode_centercomment66f29b46443d400
chrisowens82Let's buy a food card for next turn. The cost in camels is always 1 or 2. This is a wild card which is very useful so costs 2 camels (note the camels in the top corner). You can only buy one food card per turn. You can also buy a wild *plow* card, however we already have one and you can only have one. Click the food card to buy it2sowing_location_2_item_4066f29b46445d710sowing_location_2_item_40 1
chrisowens82Let's buy a food card for next turn. The cost in camels is always 1 or 2. This is a wild card which is very useful so costs 2 camels (note the camels in the top corner). You can only buy one food card per turn. Click the food card to buy it3stock66f29b46443d410sowing_location_2_item_40 1
chrisowens82We can also spend camels to extend our ziggurats or even start new ones. New ziggurats must replace a hut we control that is not on the river and not next to a well. We don't have any of those, but we can extend the ziggurat we already have. Each ziggurat can be extended once per turn. The camel cost for each level is shown here.1ziggurat_help66f29b5257e6b00ziggurat_help 1
chrisowens82Since we are building the second level, this will cost us 3 camels. Click here to extend the ziggurat.2hexagon_location_1_066f29b5257e6b10ziggurat_base_1_0 1
chrisowens82Lets also make an offering to the gods. You can spend up to 3 camels to move on this track. At the end of the reign you will score points equal to the number of ziggurat sites multiplied by this value. 1offering_help66f29b6ada5eb00
chrisowens82Click here to spend 2 camels on offerings to the gods. 2offering_location_266f29b6ada5eb10offering_location_2 1
chrisowens82We have now spent all our camels, our opponent will spend theirs. 1archivecontrol_editmode_centercomment66f29b6e9178c00
chrisowens82Our opponent spent all 6 of their camels to build a new ziggurat site. 1hexagon_location_4_166f29b7904acf00
chrisowens82A new expansion card is drawn for the next round. This means we will place 3 huts this round. 2expansion_location_1_item_566f29b7905f7c00
chrisowens82Click here to choose this column of cards for the next turn. 3harvest_location_166f29b790760410harvest_location_1 1
chrisowens82A new expansion card is revealed, this tells us 3 huts can be placed this round. 4expansion_location_1_item_566f29b7905f7c00expansion_location_1_item_5 1
chrisowens82Our opponent took the last column of food so we are still first in turn order1turn_order_help66f29b91166a900turn_order_help 1
chrisowens82All our huts from the previous turn are still on the board meaning we have more choice for expansion, however there is no way we will be able to feed everyone. There will be some famine and lost huts. 2player_area_card_8767121566f29b911745200
chrisowens82Let's try to reach the other river to maximise our camels. Click here to place our first hut.3hexagon_location_1_166f29b911745210hexagon_location_1_1 1
chrisowens82Let's place our second hut here, we might not resupply this hut but we can use it to reach the other river. Click the blue box to add the hut1hexagon_location_1_266f29c565d9ea10hexagon_location_1_2 1
chrisowens82Now let's place the final hut on the second river here. Click the blue box to add the hut.1hexagon_location_1_366f29c580d3a010hexagon_location_1_3 1
chrisowens82Now we must resupply our huts. We can use this card to resupply the salt hut. We only have one salt hut so one salt is wasted. Click the salt card.1player_area_card_87671215_item_3766f29c5a5632010player_area_card_87671215_item_37 1
chrisowens82Now we can use the barley card to supply our barley huts. We have 2 of these huts and this card supplies them both. Click the card.1player_area_card_87671215_item_3366f29c5f9b24e10player_area_card_87671215_item_33 1
chrisowens82Now we're going to have to use a wild card, first we will click the card and then we will choose which hut to supply. Click the wild card.1player_area_card_87671215_item_4066f29c63a898910player_area_card_87671215_item_40 1
chrisowens82Let's use the wild to supply this hut. Click here to supply the grapes hut. 1hexagon_location_1_366f29c69625ae10hexagon_location_1_3 1
chrisowens82We still have huts to supply and this wild food. We must use this so the game will automatically select it as our next card. 1player_area_card_87671215_item_1066f29c6b94b5300
chrisowens82Let's supply this palm hut on the river. Click this tile to continue. 2hexagon_location_3_066f29c6b959cd10hexagon_location_3_0 1
chrisowens82We have no food left and huts that are unsupplied. These suffer famine and are removed from the board back to our supply. The number of huts we have is limited in the game, sometimes it can be helpful to remove some from the board.1player_area_card_8767121566f29c735108700hexagon_location_1_2 1 hexagon_location_2_0 1 hut_icon_87671215 1
chrisowens82Let's count camels. The top river has 3 huts - that's 3+2+2 camels. The bottom river has 1 hut - 3 more camels A total of 10 camels - we maxed out!2camel_help66f29c73518de00camel_help 1
chrisowens82Next up are victory points, 2 ziggurat tiles and 1 hut outside the river makes 3 points. 3player_score_8767121566f29c7352d3200hexagon_location_1_0 1
chrisowens82Now our opponent gets a turn.4archivecontrol_editmode_centercomment66f29c735379400
chrisowens82We now get to spend our camels. This is the last turn before the end of the reign. At the end of the reign the dignitaries grant their bonus effect as well as additional scoring. Let's create *influence* in the *dignitaries*. Each dignitary costs a different amount and grants a different effect1lower_dignitary_help66f29cf60434f00
chrisowens82The higher dignitary gives victory points depending on how many huts you have here (1/4/8). They also grant 3 *influence*. This dignitary costs 4 camels.2higher_dignitary_help66f29cf60434f00
chrisowens82The second dignitary grants a *wild plow* card and costs 3 camels. This dignitary grants 2 *influence* per hut.3middle_dignitary_help66f29cf60434f00
chrisowens82The final dignitary grants a camel per hut. It costs 2 camels and grants 1 *influence* per hut4lower_dignitary_help66f29cf60434f00lower_dignitary_help 1
chrisowens82Whoever has the most *influence* at the end of the reign gets bonus points equal to the sum of the expansion cards In a 2 player game the other player gets nothing in the first reign and gets the value of the lowest card in other reigns In higher player counts the largest value card is removed and then the new sum is given to the next player and so on until everyone who has *influence* scores. 5expansion_location_1_item_566f29cf60434f00expansion_location_0_item_1 1 expansion_location_1_item_5 1
chrisowens82We should try to *influence* the dignitaries so we can get the bonuses and hopefully the expansion points. Click here to add a hut from our supply to this dignitary6higher_dignitary_location_066f29cf60434f10higher_dignitary_location_0 1
chrisowens82Let's influence the second dignitary, this will give us a *plow* card next round. Click here to add a hut. 1middle_dignitary_location_066f29d02e07e110middle_dignitary_location_0 1
chrisowens82Let's also extend our Ziggurat. This will cost 2 camels to build the top. Click on the Ziggurat to do this.1hexagon_location_1_066f29d112b75f10
chrisowens82We have a camel left over, this will carry over to the next round if we choose not to spend it. 1camel_help66f29d144a6da00
chrisowens82Click pass to show we don't want to spend any more camels. 2pass66f29d144bbd810
chrisowens82Now we move to the end of the round actions. First up is the *flood*. This removed huts from the river back to your supply1archivecontrol_editmode_centercomment66f29d270173300
chrisowens82Next we count *influence*. We have 3+2 = 5 influence. Our opponent has 3 influence. We have most so we score the expansion cards - 7 points.2expansion_location_1_item_566f29d27018e600expansion_location_0_item_1 1 expansion_location_1_item_5 1
chrisowens82Now the dignitaries grant their bonus actions. Both players have 1 hut in the higher dignitary spaces. Each player recieves 1 point. 4higher_dignitary_help66f29d270212900
chrisowens82We have a hut with the middle dignitary. We gain a *plow* card. !!! You can only hold one *plow* card at any time. If we already had one we would not gain another. 5middle_dignitary_help66f29d270279300
chrisowens82Finally we score *offerings*. We have 2x on the offering track and one ziggurat space. 2x1 = 2 points.6offering_help66f29d2702a4b00
chrisowens82Congratulations. You completed the first reign of Assyria. The remaining two reigns work exactly the same, however they have *3 turns per reign* rather than 2. The winner of the game is whoever has most points. There is one final end game scoring of ●1 point per ziggurat tile they have built ● 1 point per Plow card ● 1 point for every 2 camels left over7archivecontrol_editmode_centercomment66f29d27042af00
chrisowens82

これにてチュートリアルは終了です!


今すぐアッシリア(Assyria)を遊びましょう!

ボードゲームアリーナに参加して、1 095のボードゲームを友達や世界中の10 561 000人のプレイヤーとオンラインでプレイしてください:)



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Assyria

How to play?
Competition
Tournament
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Credits

Complete rules:

7
(en)
Rules
6
(fr)
Règles du jeu
4
(de)
Regel
3
(ru)
Правила настольной игры Assyria
1
(es)
Reglas JCK español
1
(es)
Reglas en castellano.
1
(fr)
Vidéo explicative sur Trictrac
1
(zh)
【桌遊海域】亞述
1
(zh)
【卡牌屋桌遊誌 】亞述
1
(pt)
Ludopedia - Regras
1
(ja)
『アッシリア』の遊び方・魅力をご紹介!
0
(cs)
Pravidla

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Game mode
Friendly mode
Game speed
No time limit • with friends only

publisher

Designer: Emanuele Ornella

Artist: Arnaud Demaegd

Developed by: Sébastien Prud'homme (daikinee)

Release 240702-1209

Ambient music for Assyria

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

-あなた-
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chrisowens0
chrisowens0
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初プレイです。
ご助力感謝します!

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Abandon

初めからチュートリアルをやり直す

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chrisowens82:



上のテキストで次に何をすればいいのかプレイヤーに説明することを忘れないでください。リプレイでの次のアクションはVisitor-838によってなされていなければならないことに注意してください。

注:このステップが表示されたら、ゲーム要素をクリックして強調表示することができます。

利用可能なマークアップ :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

アッシリア(Assyria)のプレイ方法を覚えましょう!

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このチュートリアルは以下の方によって制作されました: chrisowens82
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