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チュートリアル #1279
Move #1
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Previously on Sagani #379554022 ... ([Skip last moves replay])
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チュートリアルを終了する
FoofleBurt96240

サガニ(Sagani)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

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このチュートリアルは以下の方によって制作されました: FoofleBurt96240
0000
FoofleBurt96240Welcome to *Sagani*, a game where we seek harmony with nature through tile placement!1archivecontrol_editmode_centercomment000
FoofleBurt96240The *goal* of the game of the game is to get the most points! Points are earned by completing tasks on the tiles you place. Let's get started and see how it works.2archivecontrol_editmode_centercomment000
FoofleBurt96240First, pick a *Spirit of Nature Tile* from the offer display to start your tableaux. Pick this white "air" tile. 3archivecontrol_editmode_centercomment000sag-offer_item_4 1
FoofleBurt96240After you place a tile, a number of *Sound Discs* will be placed on it corresponding to the number of arrows on the tile. These arrows each represent one task that must be fulfilled. As each task is fulfilled, a sound disc will be placed on the corresponding arrow. Once all tasks have been fulfilled you will earn the point value shown on the tile.1archivecontrol_editmode_centercomment646aff7b2ffd100cell-93830660-0-0_item_1 2
FoofleBurt96240Notice that the tiles have different numbers on them. Every tile in *Sagani* has one of four possible values: 10, 6, 3, and 1. These tiles have 4, 3, 2, and 1 task arrows on them respectively. This means that each 10 tile has 4 tasks to complete, every 6 tile has 3 tasks to complete, and so on. 2archivecontrol_editmode_centercomment646aff7b2ffd100sag-offer 2
FoofleBurt96240The tiles come in four colors: blue, white, green, and red. The represent the four elements of nature: water, air, earth, and fire. 3archivecontrol_editmode_centercomment646aff7b2ffd100
FoofleBurt96240Your opponent took a big 10 tile. These tiles are worth a lot of points, but they use more sound discs. We'll see why running out of discs is bad in the future, as well as how we can get those discs back.1archivecontrol_editmode_centercomment646aff85afe0f00sag-sound-discs-wrapper-94303939 2
FoofleBurt96240It's your turn again. Let's complete a task on our first tile. First, select this blue "water" tile.2archivecontrol_editmode_centercomment646aff85afe0f00sag-offer_item_2 1
FoofleBurt96240Place it on top of the white tile as shown. Notice that you can rotate the tile before confirming placement. Go ahead and rotate the tile 180 degrees by clicking it twice so that it's upside down. We'll see why in a moment.3archivecontrol_editmode_centercomment646aff85afe0f10sag-offer_item_2 1 cell-93830660-0-1-wrapper 6
FoofleBurt96240Good job! As soon as you placed a blue tile in the path of the blue arrow on your white tile, the task was fulfilled. Just two more to go before we get those points!1archivecontrol_editmode_centercomment646affb4a22b600
FoofleBurt96240But why did we flip the tile upside down? Remember that you can only place tiles orthogonal (edge-to-edge) to each other, not diagonally. By flipping the tile, we've made it easier to fulfill the tasks on the blue tile by aiming its arrows at spaces we can legally place tiles.2archivecontrol_editmode_centercomment646affb4a22b600
FoofleBurt96240It's your turn again. There's only one tile left for you to choose. But wait! Whenever there is only one tile remaining in the offer display, you have the option to either select that tile OR take the top tile from the deck. You can't see the front of the tile, but you can see the color and value of the tile on the back. 1archivecontrol_editmode_centercomment646affc22352200
FoofleBurt96240Remember the number of tasks on a tile corresponds to it's value. This white 1 tile will only have a single arrow on it, very easy for us to complete. Go ahead and choose it by clicking here.2archivecontrol_editmode_centercomment646affc22352210sag-tile-to-intermezzo 1
FoofleBurt96240The tile you draw takes the place of the previous remaining tile. That tile goes into the *Intermezzo* storage space which we'll learn about later. For now, no one can use it. 1archivecontrol_editmode_centercomment646affc9dc61f00sag-intermezzo-1_item_1 2 sag-pending-tile-93830660_item_1 2
FoofleBurt96240Let's place our newly drawn tile. Place it in the spot indicated. This will fulfill one of the tasks on our blue 3 tile. We can kill two birds with one stone by rotating our new white tile 270 degrees by clicking it 3 times so that its arrow faces the white tile already in our tableaux. 2archivecontrol_editmode_centercomment646affc9dc61f10cell-93830660-1-0-wrapper 6 sag-pending-tile-93830660_item_1 1
FoofleBurt96240Nice move! You completed the single task on your new tile and earned 1 point! Notice that the sound disc you placed on it was returned to your supply immediately after the lone task on the tile was completed. You only get 24 sound discs so it's important to always be completing tiles so you can get them back to use again.1archivecontrol_editmode_centercomment646affd28620000cell-93830660-1-0_item_1 2
FoofleBurt96240Now lets make a simple move and complete two tiles at once! Select this blue water tile and place it where indicated. No need to rotate it.1archivecontrol_editmode_centercomment646afff005a2910sag-offer_item_7 1 cell-93830660--1-0-wrapper 6
FoofleBurt96240It's very important that you notice the order in which actions take place. When you place a new tile, tasks on *previously placed* tiles are fulfilled first, then sound discs are placed on the new tile, and finally tasks on the new tile are completed. This means that you can place tiles even if you don't have enough sound discs, so long as you complete another tile first .1archivecontrol_editmode_centercomment646b00176035c00
FoofleBurt96240Now place this blue water tile in the space indicated. Make sure to rotate it so its blue arrow faces the blue 3 tile already in your tableaux.1archivecontrol_editmode_centercomment646b0033607e810sag-offer_item_8 1 cell-93830660-0-2-wrapper 6
FoofleBurt96240Notice that task arrows can point to any tile of the matching color, even if that tile has already been completed!1archivecontrol_editmode_centercomment646b0041b5bdc00
FoofleBurt96240Also notice that we now have two green task arrows pointing to the same space. This will give us the chance to fulfill them both with a single tile!2archivecontrol_editmode_centercomment646b0041b5bdc00cell-93830660-0-0_item_1 2 cell-93830660-0-2_item_1 2
FoofleBurt96240Let's set up to score some real points. Take this red fire tile and place it where indicated. Make sure you rotate the tile so the green arrow is pointing to the left.1archivecontrol_editmode_centercomment646b007470c0e10cell-93830660-1-1-wrapper 6
FoofleBurt96240Now for the pay off! Take this green earth tile from the offer display and place it in the space indicated. Make sure to rotate it 90 degrees so that its white task arrow faces the white air tile at the bottom of our tableaux.1archivecontrol_editmode_centercomment646b00bb65c1d10cell-93830660--1-1-wrapper 6
FoofleBurt96240Nice! We've earned 9 points in a single move, as well as recovering 5 sound discs that can be used on future tiles.1archivecontrol_editmode_centercomment646b00cd2fb8400
FoofleBurt96240Down to one tile again, but this time it's a good one for us. Instead of drawing from the top of the deck, go ahead and place the last remaining blue tile in the space indicated. It can be rotated so that *three* of it's arrow tasks are immediately fulfilled1archivecontrol_editmode_centercomment646b00eebebbf10cell-93830660-1-2-wrapper 6
FoofleBurt96240You're doing great! That valuable 10 tile is almost finished already! Let's check in with your opponent and see how he's doing.1archivecontrol_editmode_centercomment646b012ceee5100
FoofleBurt96240TestDummyBink isn't doing so well! He placed a 10 point tile that requires 4 sound discs when he only had 1 remaining. Notice that he was still able to place the tile, but he had to take red *Cacophony Discs* as replacements for the sound discs he didn't have.1cell-94303939-0-0_item_1646b0147a786601cell-94303939--1--2_item_1 2
FoofleBurt96240Each cacophony disc you have to take is worth negative 2 points to your score. Bink took 3 so his score is now -6. However, once you take a cacophony disc it's yours for the rest of the game to be used along side your sound discs. You don't get more negative points for using it again. You only lose points for drawing *additional* cacophony discs. Sometimes taking a couple isn't a bad strategy!2player_name_94303939646b0147a786601player_board_94303939 2
FoofleBurt96240It's your turn again. None of the tiles in the offer display are particularly useful to us, so let's just play this white 3 in the space indicated. Be sure to rotate it so that both tasks on the tile are completed immediately.3archivecontrol_editmode_centercomment646b0147a786610cell-93830660-2-0-wrapper 6
FoofleBurt96240Note that task arrows don't point to a single space, they point in a *direction*. Let's demonstrate this by placing the red fire tile in the offer display in the space indicated.1archivecontrol_editmode_centercomment646b01cbe7c8010cell-93830660--1--1-wrapper 6
FoofleBurt96240Even though there was a white tile in between the two red tiles, the task was still fulfilled. Distance is irrelevant when fulfilling tasks, only direction matters!1archivecontrol_editmode_centercomment646b01f13671000cell-93830660-0-0_item_1 7 cell-93830660-1-1_item_1 2 cell-93830660--1--1_item_1 2
FoofleBurt96240Let's take this red tile. We could use it to fulfill the last task on this blue tile but I have a better idea.1archivecontrol_editmode_centercomment646b021666e7900sag-offer_item_25 1 cell-93830660-1-2_item_1 2
FoofleBurt96240Place it here instead. Not only will 3 of the tasks on our new tile be instantly filled (by rotating it 270 degrees), but it will set us up for a big move!2archivecontrol_editmode_centercomment646b021666e7910cell-93830660-1-0_item_1 15 cell-93830660-1-0 15 cell-93830660-2-1-wrapper 6
FoofleBurt96240Notice that with just a single red tile we can complete two 10 point tiles. Now we just have to be patient and wait for one!1archivecontrol_editmode_centercomment646b0254aa2a200cell-93830660-1-2_item_1 2 cell-93830660-2-1_item_1 2
FoofleBurt96240No reds in the offer display to finish our combo, so just place this green earth tile in the space indicated. It will set us up for an easy 6 points.1archivecontrol_editmode_centercomment646b026b9709d10cell-93830660-2--1-wrapper 6
FoofleBurt96240Down to the last tile again, but this time there's something much better available in the draw pile. It's the red tile we've been waiting on! Go ahead and take it.1archivecontrol_editmode_centercomment646b02b9b33ad10sag-tile-to-intermezzo 1
FoofleBurt96240Now place the red 10 in the space indicated to earn some big points. You have some choices on how to position this tile, but go ahead and rotate it 270 degrees. This orientation most easily allows for all tasks on the tile to be fulfilled. Any other orientation will leave at least one arrow pointing in a direction where tiles cannot currently be placed. Remember, the goal here is to be efficient!1archivecontrol_editmode_centercomment646b02c2d971c10cell-93830660-2-2-wrapper 6
FoofleBurt96240Now it's time for the intermezzo! Any time a player passes on the final tile in the offer display, that tile is placed in one of the intermezzo storage spaces. Once four tiles have been placed there, the intermezzo is triggered.1archivecontrol_editmode_centercomment646b02dfafbd600sag-intermezzo-1_item_1 2 sag-intermezzo-2_item_1 2 sag-intermezzo-3_item_1 2 sag-intermezzo-4_item_1 2
FoofleBurt96240During the intermezzo each player will be given the choice of one of the previously passed up tiles. The first choice goes to the player with the lowest score. Remember, you are not required to take an intermezzo tile. You may pass if you wish. 2sag-intermezzo-spaces646b02dfafbd601sag-intermezzo-1_item_1 2 sag-intermezzo-2_item_1 2 sag-intermezzo-3_item_1 2 sag-intermezzo-4_item_1 2
FoofleBurt96240Place the green earth tile in the space indicated. Once again we can fulfill two tasks with one tile. Rotate it 180 degrees so that it faces the rest of your tableaux.1sag-intermezzo-2_item_1646b03202c4c111cell-93830660-1-3-wrapper 6 sag-intermezzo-2_item_1 1
FoofleBurt96240After the intermezzo a new round starts. Note that unpicked intermezzo tiles are not removed and can help trigger subsequent intermezzos. If both players pass on intermezzo tiles, they are all discarded. 1archivecontrol_editmode_centercomment646b034d1b0a700
FoofleBurt96240Play continues in this fashion until someone passes the score threshold (75 points in a 2 player game, 60 points in a 3 player game, 45 points in a 4 player game). Once the threshold is passed, play continues until all players have had an equal number of turns. Then points are counted. The player with the most wins!2archivecontrol_editmode_centercomment646b034d1b0a700
FoofleBurt96240

これにてチュートリアルは終了です!


今すぐサガニ(Sagani)を遊びましょう!

ボードゲームアリーナに参加して、1 095のボードゲームを友達や世界中の10 561 000人のプレイヤーとオンラインでプレイしてください:)



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Sagani

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『サガニ』の遊び方・魅力をご紹介!
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publisher

Designer: Uwe Rosenberg

Artist: Lukas Siegmon

Developed by: LeSteffen

Release 230512-1633


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初プレイです。
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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/sagani/230512-1633/img/GameBoard.png
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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/sagani/230512-1633/img/RotationArrows.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/sagani/230512-1633/img/StartPlayerMarker.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/sagani/230512-1633/img/Pieces.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/sagani/230512-1633/img/Tiles.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
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FoofleBurt96240:



上のテキストで次に何をすればいいのかプレイヤーに説明することを忘れないでください。リプレイでの次のアクションはVisitor-291によってなされていなければならないことに注意してください。

注:このステップが表示されたら、ゲーム要素をクリックして強調表示することができます。

利用可能なマークアップ :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

サガニ(Sagani)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

ヒント:

• ボタンを使用する代わりに、Spaceキーを押してチュートリアルを進めることができます。

• 必要なら  を使ってチュートリアルの説明を最小化できます。


このチュートリアルは以下の方によって制作されました: FoofleBurt96240
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