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チュートリアル #1195
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Previously on Rallyman: GT #344084257 ... ([Skip last moves replay])
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チュートリアルを終了する
washingdone

ラリーマン: GT(Rallyman: GT)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

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このチュートリアルは以下の方によって制作されました: washingdone
0000
washingdoneラリーマン: GTへようこそ! Take to the track in your own supercar and push your driving skills to the limit as you race to be the first across the finish line! For your first time out on the asphalt, you'll ride along with me. I'll take care of the path and present you with the game's mechanics, but you'll get plenty of opportunities to make critical moves.1archivecontrol_editmode_centercomment000
washingdoneThe goal of Rallyman: GT is simple - cross the finish line first. Getting there, on the other hand, can be quite difficult. In order to move, dice are placed on the track to indicate your path, and then rolled to determine how far you go. Not only are you battling your opponents, you're also battling the randomness of the dice, and sometimes the track itself! 2archivecontrol_editmode_centercomment000
washingdoneRallyman:GT is played over a series of alternating rounds, using this round marker on the interface to keep track.1turnMarker63e052c62eb1e00dices 1
washingdoneTurn order is determined by three criteria: gear, distance, and lane. The player in the highest gear (i.e. the fastest car), as indicated by this maker, goes first. If two players are going the same speed, the car that has gone the furthest distance goes first. In the event that two players are next to each other (like we are now) the player with the inside lane goes first. 2iconspeed9083409963e052c62eb1e00
washingdoneIn Rallyman: GT, the inside lane is determined by the next corner on the track. It's important to note that corners are only spaces with restrictions - if there's no number it doesn't count as a corner, even on sections that bend. This means our car goes first!3archivecontrol_editmode_centercomment63e052c62eb1e00
washingdoneWe can choose to start in first, like normal, or choose a special move called a flying start to begin in second, but at a cost. If we roll a caution during our attempt, our car stalls out and we immediately stop in second. Let's put the pedal to the metal and go for a flying start! In order to try this move, simply click the second gear die, indicating the first die you're using this turn.4dice1363e052c62eb1e10
washingdoneNotice how the second gear die has been greyed out. You can only pick each die once per turn. Clicking the die again will move the lane on the track that the die is placed in. Once you've reached the other edge of the track, clicking the die returns it to your hand, allowing you to select a new one.1dice1363e0530aebd2d00
washingdoneIn order to continue down the track we'll need to accelerate by picking a higher gear. Under normal circumstances you can only accelerate or decelerate one gear at a time. Go ahead and shift us into third now, and I'll take care of the rest.1dice1463e0530cd4afd10
washingdoneWe've already added some risk by choosing the flying start, so let's go ahead and roll our dice one at a time for now.1start_rolling_button63e05324d1adb10start_rolling_button 16
washingdoneBy choosing to roll one at a time, you'll get to pick whether or not you stop after each die, meaning you can stop early to keep from spinning out. However, for the purposes of this tutorial I'll do most of the rolling, while you learn how to master the asphalt.1pagemaintitletext63e05328eec3f00
washingdoneWe've rolled our first caution symbol! If we accumulate three of these in a single turn we'll spin out. First and second gears only have one caution symbol, the rest of the gears have two. 1dice1463e0532a4ae8f00
washingdoneNotice how the gear indicator for our car has changed color. This indicates that we have finished our turn this round and are ready for the next one. Now it's time for our opponent to go.1iconspeed9083409963e0532ea449000
washingdoneOur opponent decided not to take a flying start, but this has the fortunate (for us) consequence of leaving them stuck behind us! Since gears are supposed to be roughly analogous to speed, it wouldn't make much sense for our opponent to pass us in a lower gear. Since they can't get from third to fifth, they're stuck eating our exhaust. 1archivecontrol_editmode_centercomment63e0574d5c9a400
washingdoneNotice the white circles in this upcoming tile, indicating the first corner we've come to. The number in the center of the circle indicates the maximum gear we can be in without losing control. Let's prepare for this corner by shifting to fourth in this next spot. 4dice3763e0574d6003810
washingdoneThis time we can shift our die's placement strategically. By clicking it again to move to the other lane we can approach the corner faster!1dice3763e05830082d210
washingdoneExcellent, now we just need to shift into... second? But I thought we could only shift one gear at a time?1archivecontrol_editmode_centercomment63e05830a695300
washingdoneThat's true, but we can use the brakes to help us! Each brake die we add allows us to skip one gear when we downshift. Fortunately BGA makes it easy for us by automatically applying brake dice, so all we need to do is click on second gear. Each brake die has two caution symbols.2dice3563e05830a695310
washingdoneWe're low on gear dice, but this upcoming corner is a slow speed one anyways. It'd be nice if we could maintain our speed until the next corner, wouldn't it?1archivecontrol_editmode_centercomment63e0583e10f3f00
washingdoneFortunately for us, we can! These coast dice are designed for that purpose, meaning we can get all the way into the next corner. Try it out now.2dice4063e0583e10f3f10
washingdoneThis corner has another type of restriction we need to be careful of. Notice that dashed white line with a number in it. This indicates a sharp corner, and is the maximum gear you can enter that corner space in if you are on the inside lane. 1archivecontrol_editmode_centercomment63e0584c67afe00
washingdoneSince we're in the outside lane, diving into the corner lets us avoid this penalty, although we won't be using that feature this turn as we'll need to shift into first to continue. Go ahead and finish planning our trajectory!2dice3463e0584c67afe10
washingdoneOnce again, let's take our time and roll one by one to ensure we don't spin early into this race.1start_rolling_button63e05851c166d10start_rolling_button 16
washingdoneLooks like our opponent didn't pay attention to the limits! Since they entered the corner too fast, they immediately suffered a loss of control and spun out. 1archivecontrol_editmode_centercomment63e0591729cc400
washingdoneTheir gear marker has been placed at 00 due to the speed they were going at, meaning it will take them two turns to recover! That gives us plenty of time to build a lead.2iconspeed9207296463e059172a03400
washingdoneThese corner restrictions also apply on the exit, meaning to accelerate around this corner we'll need to take the outside lane once again. Let's build up speed by shifting into second and get some distance between us and our newly crashed opponent!3dice5763e059172bdf910
washingdoneLet's take this opportunity to take some risks! By going flat out we earn some focus tokens, which we can spend later to allow us to bypass rolling a die. If we lose control, we get the opportunity to replace the dice we rolled in an attempt to minimize the damage - however we must place every caution we roll.1flatout_button63e059328c7fb10
washingdoneNotice how our number of focus tokens has gone up by seven. You earn one token for each gear and coast die you rolled. Don't worry, you earn these even if you lose control. 1iconfocus9083409963e05936868a500
washingdoneSince our movement ended in first gear, and in a straight section, we get the option of taking a pit stop! A tire change sets our car to 0, and repairs as well as repairs and a tire change set our car to 00. 2pagemaintitletext63e05936868a500
washingdoneCars that are in the pits move to the box tile below the track; next to the icon indicating what repairs they're making. The car is placed back on the track once the pit stop has been completed. 3archivecontrol_editmode_centercomment63e05936868a500
washingdoneSince we don't have any damage on our car, we've got no reason to pit. Press the no pit stop button and we'll carry on!4pit_nopit_button63e05936868a510pit_nopit_button 16
washingdoneNotice how our opponent's gear indicator has been moved to 0 and their car has been placed back on the track. Next turn they'll be able to get racing again, meaning we should keep making space.1iconspeed9207296463e0597b7f07200
washingdoneThis corner has a caution symbol on the inside lane instead of a number. This means that if you take the inside you'll earn an additional caution automatically.1archivecontrol_editmode_centercomment63e05984ddcd600
washingdoneThis corner introduces another type of restriction. The white triangle represents a dangerous corner, and earns you a caution if you go the speed indicated rather than just spinning out. Going over the listed speed still causes a loss of control. 1archivecontrol_editmode_centercomment63e0598a4d01e00
washingdoneWe've got a pretty good line here, but with some clever management and another important mechanic we can do better. It's time to learn the Boost die!1archivecontrol_editmode_centercomment63e0598d1507400
washingdoneThe boost die allows us to skip a gear when accelerating, letting us save dice for later in the lap. By coasting through the corner in first, we'll get to shift into second at the far corner. 1archivecontrol_editmode_centercomment63e059a29980000
washingdoneBoost dice, like brake dice, are applied automatically when selecting a higher gear. Let's shift into third and save our second gear die for the far corner!2dice8063e059a29980010
washingdoneWhat's this, our opponent gets to go again?1archivecontrol_editmode_centercomment63e059dcb90d000
washingdoneRemember, the turn order priority is gear, distance, lane. Since our opponent finished the round in a higher gear than we did, they get to go first this round.2archivecontrol_editmode_centercomment63e059dcb90d000
washingdoneNotice how the caution count is at two, despite us only rolling one caution. That's because we had to go through the inside lane of the corner. Luckily for us we passed this turn without an issue.1archivecontrol_editmode_centercomment63e05a410da5c00
washingdoneThis set of corners is pretty tricky, and it takes some careful maneuvering to find a good route through. Fortunately for us, we've built up a trove of focus tokens that allows us to take a better route. In order to use them, we'll need to roll one at a time.1start_rolling_button63e05adcb6b5d10start_rolling_button 16
washingdoneNotice the price of securing this roll - six tokens. This may seem steep, but remember what we're trying to do here. Braking hard and cornering takes a lot of focus. 1buy_button63e05ae326fe600
washingdoneThe price of focusing goes up by one for each die you're securing. In this case that's one for the gear die, two for the first brake die, and three for the second brake die. Fortunately we've got plenty of tokens to cover us.2focus9083409963e05ae326fe600
washingdoneSecuring this roll provides us some needed extra insurance, since following the route we want to take will automatically give us a caution. Go ahead and do that now.3buy_button63e05ae326fe610buy_button 16
washingdoneUh oh! We've acquired our third caution and have spun for the first time! Did you notice that yellow flag that popped up? That was our first damage token.1archivecontrol_editmode_centercomment63e05aec3a62c00
washingdoneThe chart here on your vehicle card shows the damage criteria. The sign symbols match ones found at either end of a tile, and indicate how difficult that section of track is. Match the sign with the gear you're in to determine the number of damage tokens you'll take if you spin.2dashboard-9083409963e05aec3a62c00dices 10
washingdoneDamage tokens can have a number of different effects, or potentially none at all! Weather tokens indicate a change in weather, and therefore track conditions. To reflect this, the vehicle cards are flipped to the opposite side, and the new dice and caution limit displayed take effect.3archivecontrol_editmode_centercomment63e05aec3a62c00
washingdoneThere are also dice reduction tokens, which restrict how many of a certain type of dice you're allowed to use. Green flag tokens mean you got lucky, and don't have any extra adverse effects.4archivecontrol_editmode_centercomment63e05aec3a62c00
washingdoneNotice the yellow flag here - this is the last kind of damage token. Yellow flags stick around until the car that caused them gets moving again, and feature a very important rule. The only cars that can be overtaken are cars in 0 or 00 gear. If you're battling with an opponent you're not allowed to pass until the yellow flag has cleared.1damage_marker_centralyellowflag63e05af6489bd00
washingdoneLooks like our opponent is hell bent on catching us - they just drove straight through that dangerous corner! As you can see, they've racked up a caution for their troubles, but are still flying on.1archivecontrol_editmode_centercomment63e05b2100a7600
washingdoneWe've recovered just in time! Our opponent was forced to use their coast dice before this point, so they weren't able to pass and block us from advancing. Let's clinch our victory!1dice17763e05b750ee3810
washingdoneLooks like we've rolled two cautions, so let's use a focus token to guarantee our victory!1buy_button63e05b9d6f3d210buy_button 16
washingdoneWell done rookie, you've learned how to tear up the asphalt in Rallyman: GT. Now it's time for you to go out and master every track to become the ultimate driver!1archivecontrol_editmode_centercomment63e05b9f8261400
washingdone

これにてチュートリアルは終了です!


今すぐラリーマン: GT(Rallyman: GT)を遊びましょう!

ボードゲームアリーナに参加して、1 095のボードゲームを友達や世界中の10 561 000人のプレイヤーとオンラインでプレイしてください:)



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Rallyman: GT

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18
(en)
Manuale in PDF
10
(en)
Championship Expansion Rules
9
(en)
World Tour Expansion Rules
8
(en)
Rallyman GT - Championship
3
(en)
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11
(fr)
Règles de jeu Rallyman GT
11
(ru)
Правила
10
(de)
Rallyman GT Core Rulebook - DE
9
(ja)
ラリーマンルール説明サイト
9
(it)
Regole ITA pdf
9
(ja)
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8
(es)
Reglamento en español del GT
8
(pt)
Regras português
7
(es)
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6
(cs)
Pravidla v CZ
5
(zh)
Rallyman: GT 公路耐久賽車手
4
(pl)
Instrukcja wersja beta
3
(ko)
보드게임라이프 룰북
3
(ru)
Привила игры от издательства Фабрика Игр
2
(es)
Cómo jugar en españ
2
(ko)
랠리맨gt한국어 공식 설명서

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publisher

Designer: Jean-Christophe Bouvier

Artist: Loic Muzy

Developed by: Mistergos

Release 230112-1828


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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/rallymangt/230112-1828/img/TroisRivieres.png
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画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/rallymangt/230112-1828/img/cars.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/rallymangt/230112-1828/img/speeds.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/rallymangt/230112-1828/img/asphalt.jpg
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
画像を読み込むことができませんでした: https://x.boardgamearena.net/data/themereleases/current/games/rallymangt/230112-1828/img/CoreBox-Track7.png
インターネットの接続を確認するか、このWebページを再読み込み(Ctrl+F5)してください
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washingdone:



上のテキストで次に何をすればいいのかプレイヤーに説明することを忘れないでください。リプレイでの次のアクションはVisitor-933によってなされていなければならないことに注意してください。

注:このステップが表示されたら、ゲーム要素をクリックして強調表示することができます。

利用可能なマークアップ :
 *text in bold*
 [red]text in red[/red]
 [green]text in green[/green]
 [blue]text in blue[/blue]
 !!! =>
 [tip] =>
 [img]URL[/img] => Display an image. Tip: you may use Snipboard.io to upload an image, and then copy/paste the URL.

ラリーマン: GT(Rallyman: GT)のプレイ方法を覚えましょう!

このチュートリアルはアルファ版です: 評価してください。

ヒント:

• ボタンを使用する代わりに、Spaceキーを押してチュートリアルを進めることができます。

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このチュートリアルは以下の方によって制作されました: washingdone
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