全ての報告
ファークル(Farkle)の報告
#87625: "pause game when 1st roll scores all five dice"
rejected: 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In a turn based game my turn came up and I discovered that I scored all five dice and had already re-rolled. It would be a better gaming experience to have the game pause after the first die roll when all five dice will score.
Without doing so, it feels like the game is playing itself as no input is being asked for from the player. Obviously, a player should always score all five dice and re-roll, but the active player doesn't get to see this happening.• あなたのブラウザは何ですか?
Google Chrome v112
報告履歴
travbot • この提案はまだ開発者によって解析されていません:
2023年 4月30日 18:09 •
2023年 4月30日 19:20 • Letting the active player see what happens for the entirety turn would be a good improvement.
bookman01 • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月 7日 20:51 • Especially for a higher scoring roll, some may want to bank the first roll rather than risk a farkle on the second roll.
ufm • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月 7日 23:01 • Not needed as first rolls and hot dice rolls never farkle due to 'six no scoring dice' combination
emilyfofemily • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月27日 4:35 • Right but with piggybacking, a player might want to strategically not re-roll so as to not give the other player a chance to piggyback. So there really should be the option to not roll when all dice score.
ufm • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月27日 7:08 • I adopted this rule as I don't like escaping piggyback like that:
'Players may be required to make at least one additional throw when they have hot dice, even if they have accumulated a high enough score that they would choose not to risk farkling.'
After all, I added piggyback to give players more chances of comeback and add more tactical decisions.
'Players may be required to make at least one additional throw when they have hot dice, even if they have accumulated a high enough score that they would choose not to risk farkling.'
After all, I added piggyback to give players more chances of comeback and add more tactical decisions.
Zach_Attakk • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月28日 18:06 • Having a game come up with a score already present and no indication what happened to cause it, is unintuitive and confusing. Playing on mobile doesn't show the game log unless it is expressly opened.
Simply rejecting the suggestion because "check the game log" is a dismissive and unprofessional response.
Simply rejecting the suggestion because "check the game log" is a dismissive and unprofessional response.
ufm • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 5月29日 15:47 • You are playing turn-based games. Do you seriously expect every action between your last move and the current status to be played every time you connect?
Also, I received requests to automate actions and quicken turn-based games a lot more than you think. I'm not reverting this.
Also, I received requests to automate actions and quicken turn-based games a lot more than you think. I'm not reverting this.
Lael • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 6月 2日 5:31 • I do not understand why when the first player reaches the winning score the losing player is given an opportunity to roll until they farkle trying to win. I've been playing farkle for years and it's always been first person to the target score wins. This seems like an unfair advantage to the losing player who will just keep going until they farkle every time, whereas the winning player is debating and risking each time they roll. I would like the opportunity to turn that off and have the game end when the target score is reached.
ufm • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 6月 2日 6:14 • 'I played by this rule for years' is not a valid argument as there are tons of house rules in public domain games. I cannot implement all suggested rules obviously.
The rule in question should be a major variant rule or should improve the game significantly, then whether to implement it or not can be considered.
I don't think your suggestion qualifies either of these.
The rule in question should be a major variant rule or should improve the game significantly, then whether to implement it or not can be considered.
I don't think your suggestion qualifies either of these.
Lynnguist • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2024年 7月 3日 0:12 • It's very disturbing to load the game and have a score before I've even had a chance to enter the game area. Could you add a brief delay for the first turn to make sure all players are actually in the game area before game play starts? Yes, I can check the log but I'm missing out on the game play by not being able to see my first turn(s) if I happen to get all scoring dice.
Once or twice I've clicked "accept" to start a game and then when I'm on the board discovered I have 2000 points or something like that with the only record on the game log. It would be nice to actually play along with those first rolls rather than having them magically appear.
I'm not suggesting changing the autoscoring in general, just for delaying the scoring for the very first roll so everyone can see what happened.
Once or twice I've clicked "accept" to start a game and then when I'm on the board discovered I have 2000 points or something like that with the only record on the game log. It would be nice to actually play along with those first rolls rather than having them magically appear.
I'm not suggesting changing the autoscoring in general, just for delaying the scoring for the very first roll so everyone can see what happened.
報告に書き加える
このバグを再現するため、またはあなたの提案を理解するために、ここに関連性があると思われるものを追加してください:
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。