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ヴェクトレース(VektoRace)の報告
#68941: "Turn Counts for Randomized Track Layout Options"
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The VektoraceNew Alpha game has a set 5 turns randomly positioned for a more dynamic setup than the set 4 track layouts in the production version of Vektorace. A step forward from the current "Alpha" build could be allowing users to select a specific number of turns (2-6?) and then a map would be randomly generated.
Basically this lets users be able to select how complex of a track they would want. A 2 turn track (with super sharp hairpins) would play entirely differently from a 6-turn track (that hopefully would have a bit of weaving in and out). This may help with tournament play, as 3-4 turn tracks would likely all be roughly similar and could be a better, normalized judge of player skill, where the 5-6 turn tracks could vary in their complexity (with players getting a bad draw of a super complex track or showcasing ones ability to adapt to a wider range of tracks).
I say all of this not knowing the code required to make this implementation work, the desires of the game developers/publishers, or the culture around this game irl / on BGA. It just seemed like a natural progression from set layouts to random 5 turn layouts to randomized layouts of variable turn counts.• あなたのブラウザは何ですか?
Google Chrome v103
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bchamness • この提案はまだ開発者によって解析されていません:
2022年 7月29日 18:48 • Table ID is not relevant. It was just the only way I could find to associate this suggestion with an actual game rather than the BGA system in general.
BROT42 • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 8月22日 17:40 • Yes it's something i want to introduce in the game, but will come with time as now i don't have much time to work on it. It's not really difficult to do, but it requires testing all the possible generated tracks to make sure they are playable and enjoyable.
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