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タンブルウィード(Tumbleweed)の報告
#52930: "Mobile display leaves a lot of white space and a small board"
implemented: この提案は実行されました
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The default display of the board on mobile could be improved. As is, it leaves a lot of space to the left and right margins and forces the user to zoom in for accurate placement on a mobile touch screen. This, coupled with the fact that the confirm option defaults to false, could lead to a lot of misclicks. Other hexhex boards on BGA have much larger mobile boards, and I think following in those footsteps would be a better.• あなたのブラウザは何ですか?
Chrome latest on iOS
報告履歴
2021年11月16日 1:48 •
ufm • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2021年11月16日 2:54 • The number of hexes progressively increases by the board size.
The spaces are there to accommodate larger boards. I won't change it.
For confirmation, when I added confirm/undo feature to Connect Four and Gomoku...
The users vehemently objected to setting confirmation as the default option.
After that I always have set the default as 'Disabled'.
But Tumbleweed gives more time per turn compared to these two games.
It won't be that bad to change the default... or I hope so.
The spaces are there to accommodate larger boards. I won't change it.
For confirmation, when I added confirm/undo feature to Connect Four and Gomoku...
The users vehemently objected to setting confirmation as the default option.
After that I always have set the default as 'Disabled'.
But Tumbleweed gives more time per turn compared to these two games.
It won't be that bad to change the default... or I hope so.
ManaT • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2021年11月16日 3:18 • For context, I don't personally have an opinion about confirm's default setting (I could see an argument for having it be false for desktop and true for mobile, but I don't think you have that fine grained control).
However, I've done programming for BGA myself, and you should be able to have a variable amount of white space based on the board settings and the browser size. I won't say it's easy (god knows that CSS never does what you want it to), I'm just making the suggestion that it would improve the game experience on mobile.
However, I've done programming for BGA myself, and you should be able to have a variable amount of white space based on the board settings and the browser size. I won't say it's easy (god knows that CSS never does what you want it to), I'm just making the suggestion that it would improve the game experience on mobile.
ufm • この提案は実行されました:
2021年11月16日 7:23 •
2021年11月16日 15:10 • Yes, it is possible, but frankly I'm not familiar to BGA mobile framework to set up variable interfaces with ease.
(It is too outdated to deal with variable board size easily)
And there were a lot of troubles regarding graphics. It gives me too much headache.
I changed the default for confirmation as 'Enabled' instead.
I'll try revising the setting according to board option later. Hope this helps for now.
(It is too outdated to deal with variable board size easily)
And there were a lot of troubles regarding graphics. It gives me too much headache.
I changed the default for confirmation as 'Enabled' instead.
I'll try revising the setting according to board option later. Hope this helps for now.
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