全ての報告
パリスコネクション(Paris Connection)の報告
#47287: "遊戲可能,沒有辦法結束(或者說是和局?)"
どういった内容ですか?
どうしましたか?以下から選んでください
ルール: ゲームのルールが正しく実装されていない
詳細
• BGAで正しく実装されていないルールはどの部分ですか?
A locomotive cannot be placed in such a way that it would completely "cut off" another color unless that color has already reached at least one city• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
在#160步到#168的時, 我們遊玩時將黑色和藍色的locomotives包圍, 使得任何一個locomotive不能建造出城市. 我們點擊了黑色和藍色locomotives, 發現沒有任何一個能夠建造--不知道這個是程式的問題還是遊戲機制有問題• あなたのブラウザは何ですか?
Google Chrome v92
報告履歴
2021年 8月27日 19:34 •
PirateKitten • バグは開発者に確認されました:
2021年11月 4日 0:24 • Translation of report:
"From #160 step to #168, we surrounded black and blue locomotives while playing, so that any locomotive could not build a city. We clicked on the black and blue locomotives and found that none of them could be built--don’t know Is this a program problem or a problem with the game mechanics"
This sounds like an edge-case where going strictly by the rules, the game could not continue. Neither blue or black trains could be placed, because by placing either train would prevent the other colour from being able to reach a city. The move *before* this one didn't directly prevent any trains from reaching a city, but it did lead to this situation.
In such a situation in a real-life game, you would likely allow one of the trains to be placed even if it would cut-off the other train, but how would that be implemented on BGA?
This could perhaps be implemented in such a way that if no train was able to play a move on a turn, the game ends - not strictly in the rules but would stop a situation such as this. I'll need to see if this doesn't slow down the game too much having to check this each time.
"From #160 step to #168, we surrounded black and blue locomotives while playing, so that any locomotive could not build a city. We clicked on the black and blue locomotives and found that none of them could be built--don’t know Is this a program problem or a problem with the game mechanics"
This sounds like an edge-case where going strictly by the rules, the game could not continue. Neither blue or black trains could be placed, because by placing either train would prevent the other colour from being able to reach a city. The move *before* this one didn't directly prevent any trains from reaching a city, but it did lead to this situation.
In such a situation in a real-life game, you would likely allow one of the trains to be placed even if it would cut-off the other train, but how would that be implemented on BGA?
This could perhaps be implemented in such a way that if no train was able to play a move on a turn, the game ends - not strictly in the rules but would stop a situation such as this. I'll need to see if this doesn't slow down the game too much having to check this each time.
報告に書き加える
このバグを再現するため、またはあなたの提案を理解するために、ここに関連性があると思われるものを追加してください:
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。