#44292: "Log when infection discard pile is shuffled and placed back onto deck + count of cards"
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# | Status | Votes | Game | Type | Title | Last update |
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詳細
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v91
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v91
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• あなたのブラウザは何ですか?
Google Chrome v91
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• あなたのブラウザは何ですか?
Google Chrome v91
• BGAで正しく実装されていないルールはどの部分ですか?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v91
• やりたかったゲームアクションは何ですか?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• このゲームアクションを引き起こす為に何を試みましたか?
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v91
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v91
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• あなたのブラウザは何ですか?
Google Chrome v91
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v91
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• あなたのブラウザは何ですか?
Google Chrome v91
報告履歴
======CURRENT LOG======
[Replay last moves]
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======SUGGESTED LOG======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======EXAMPLE FOR EXTENDED IDEA ======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
Contents of the infection discard pile:
1. Baghdad
2. Example
3. Example
4. Example
5. Example
6. Example
7. Example
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。