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ビヨンド・ザ・サン(Beyond the Sun)の報告
#38004: "Highlighted actions should not include what you are not able to do"
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提案:次項がゲームを大きく改善すると思われる
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Once you've done an immediate action, that card should not highlight for you in the future. Also, when you are researching a technology it should highlight the column to the left of the card instead of the card. Right now, it highlights the card which is confusing as with smaller screens just having the player piece is too small of a reminder between researching and researched.• あなたのブラウザは何ですか?
Google Chrome v89
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2021年 4月 3日 22:18 •
Mogri • 開発者はこの提案に対して詳細を求めています:
2021年 4月 5日 17:35 • "Once you've done an immediate action, that card should not highlight for you in the future."
I'm not sure what you mean here. In the context of this game, "immediate" refers to the bonus you receive for researching a technology.
As for highlighting during research, I have not found it to be an issue when playing on mobile, but perhaps I'm misunderstanding what you're asking for there as well.
I'm not sure what you mean here. In the context of this game, "immediate" refers to the bonus you receive for researching a technology.
As for highlighting during research, I have not found it to be an issue when playing on mobile, but perhaps I'm misunderstanding what you're asking for there as well.
Nazimr • 開発者はこの提案に対して詳細を求めています:
2021年 4月19日 17:52 • The occasions in which this would have been most useful (in my experience) were ship movements and colonization options for which there was not enough ore.
Jason_K • 開発者はこの提案に対して詳細を求めています:
2021年 5月 5日 8:18 • For me, the title of the bug "HIGHLIGHTED ACTIONS SHOULD NOT INCLUDE WHAT YOU ARE NOT ABLE TO DO" is a more general improvement that shows up in a lot of places, even when selecting your main action. Perhaps action spaces that you don't have the resources for could either
1) not be highlighted
2) highlighted a different color.
3) keep the current highlighting option, then provide an immediate notification that you don't have the resources to complete the action would be helpful as soon as you click on the action. Sometimes you don't get the message indicating that you don't have enough resources until you have tried to resolve the entire chain of actions.
1) not be highlighted
2) highlighted a different color.
3) keep the current highlighting option, then provide an immediate notification that you don't have the resources to complete the action would be helpful as soon as you click on the action. Sometimes you don't get the message indicating that you don't have enough resources until you have tried to resolve the entire chain of actions.
Milena_Hime • 開発者はこの提案に対して詳細を求めています:
2021年 5月14日 20:07 • In this game (boardgamearena.com/9/beyondthesun?table=172339451) Dragonia tried to use "Spacetime Anomaly Studies" to research a new technology. She could not research Level 3 technologies because she didn't control enough places, but Level 3 technologies were still highlighted.
yaron • 開発者はこの提案に対して詳細を求めています:
2021年 5月22日 15:47 •
2021年 5月22日 18:36 • To add some examples:
Actions are highlighted even if they are occupied.
Actions are highlighted even if I don't have enough ore/people to use them.
I'm asked if I want to perform a control/colonization bonus even if I don't have the resources.
Jump locations are highlighted even if they are too far (resulting in negative remaining jump).
In general, the interface philosophy seems to be: let the player do anything, then tell them it is not allowed after they try. I think what people are asking for is that illegal actions would be impossible to select / not offered, rather than denied in retrospect. This is also how most BGA games are implemented.
All this is not to detract from how much implementing this game is appreciated - really enjoying it!
Actions are highlighted even if they are occupied.
Actions are highlighted even if I don't have enough ore/people to use them.
I'm asked if I want to perform a control/colonization bonus even if I don't have the resources.
Jump locations are highlighted even if they are too far (resulting in negative remaining jump).
In general, the interface philosophy seems to be: let the player do anything, then tell them it is not allowed after they try. I think what people are asking for is that illegal actions would be impossible to select / not offered, rather than denied in retrospect. This is also how most BGA games are implemented.
All this is not to detract from how much implementing this game is appreciated - really enjoying it!
fluffbutter • 開発者はこの提案に対して詳細を求めています:
2021年10月20日 18:38 • Echoing Milena, the same thing happened in my game with using the "Spacetime Anomaly Studies" technology, which I noted in an update to bug 39359. I had the same suggestion.
I concur with all the points yaron made.
Thx!
I concur with all the points yaron made.
Thx!
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