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フリップトゥーン(Fliptoons)の報告
#176171: "Assign position by final score"
rejected: 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Instead of giving a tie to all players who didnt have the single highest score, the final points for each player should be used to assign 2nd, 3rd, 4th. The whole goal of the game is to score the most points on the last round so this is more consistent with the normal bga way of assigning player position• あなたのブラウザは何ですか?
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2025年 7月14日 15:02 •
jordijansen • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2025年 7月14日 15:23 • I understand your suggestion but this was done for a very specific reason. Imagine a 3 player game and the final flip happens as followed:
Player 1: 32
Player 2: 32
Player 3: 30
Player 1 and player 2 are tied and need to reflip, this results in the following:
Player 1: 33
Player 2: 29
The final result is:
1st. Player 1
2nd. Player 2
3rd. Player 3
Using your method, the scoring would end up like this:
1st. Player 1
2nd. Player 3
3rd. Player 2
The score represents the number of final flip rounds needed, the tie breaker represents your final fame.
"Instead of giving a tie to all players who didnt have the single highest score" this is incorrect, as the actual fame is saved in the tiebreaker field. So the rank is determined correctly.
While this is a limitation of the framework, this was done deliberately.
Player 1: 32
Player 2: 32
Player 3: 30
Player 1 and player 2 are tied and need to reflip, this results in the following:
Player 1: 33
Player 2: 29
The final result is:
1st. Player 1
2nd. Player 2
3rd. Player 3
Using your method, the scoring would end up like this:
1st. Player 1
2nd. Player 3
3rd. Player 2
The score represents the number of final flip rounds needed, the tie breaker represents your final fame.
"Instead of giving a tie to all players who didnt have the single highest score" this is incorrect, as the actual fame is saved in the tiebreaker field. So the rank is determined correctly.
While this is a limitation of the framework, this was done deliberately.
Lawton • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2025年 7月14日 17:41 • Hi, the way you are describing it totally makes sense to me but it doesn't match what im seeing in the results.
boardgamearena.com/table?table=698384230
Here, the final scores are 35, 29, 25, 24 with no reflip. The player with 35 won, but the other 3 players tied. Shouldn't the other 3 players be awarded 2nd, 3rd, and 4th based on their final score?
Maybe that means that the final scores look like
0 (35 tiebreak)
0 (29 tiebreak)
0 (25 tiebreak)
0 (24 tiebreak)
I agree that would be ugly but i know you have to work within the limits of bga
boardgamearena.com/table?table=698384230
Here, the final scores are 35, 29, 25, 24 with no reflip. The player with 35 won, but the other 3 players tied. Shouldn't the other 3 players be awarded 2nd, 3rd, and 4th based on their final score?
Maybe that means that the final scores look like
0 (35 tiebreak)
0 (29 tiebreak)
0 (25 tiebreak)
0 (24 tiebreak)
I agree that would be ugly but i know you have to work within the limits of bga
jordijansen • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2025年 7月16日 9:50 • I think they are awarded 2nd, 3rd and 4th based on this result: boardgamearena.com/table?table=698384230
You can see all players were assigned a rank, or am I misunderstanding you?
You can see all players were assigned a rank, or am I misunderstanding you?
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