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ノースウッド!(For Northwood!)の報告
#131949: "End game scoring is not correct"
notabug: これはバグではありません
1
どういった内容ですか?
どうしましたか?以下から選んでください
表示バグ: 表示されるゲームの情報が間違っている(ゲーム上の重要事項を表示していない)
詳細
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I just completed a game and my end score was 19 fief points, but the Final Game Result score was displayed as only 4 points.• あなたのブラウザは何ですか?
Google Chrome v126
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anomander64 • バグは未だ開発者によって再現できていません:
2024年 7月28日 8:37 • Not a huge issue, since my real score was recorded in the log. But it should display the correct end result, so I have something to aim for next time.
ufm • これはバグではありません:
2024年 7月28日 9:04 • Not a bug. The final score determines the rating gained: (Fief score - 15) x Difficulty multiplier (Introductory setup: x1, Standard setup: x2)
anomander64 • これはバグではありません:
2024年 7月28日 9:15 • Ahh... That makes sense.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
ufm • これはバグではありません:
2024年 7月28日 9:42 • It's not related to the game rules at all.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
mcloutre • これはバグではありません:
2024年 7月29日 18:09 • I believe you should not change the rule of the game;
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
ufm • これはバグではありません:
2024年 7月29日 18:14 • I didn't modify any rules: the player wins if they have at least 16 fief points.
After all, this modification is done to enforce this rule (facepalm).
After all, this modification is done to enforce this rule (facepalm).
DogEgg258 • これはバグではありません:
2024年 8月14日 11:26 • I believe this is a bug, not in the technical one but in the design. There should be a text in the interface tells how the score are calculated (like Ark Nova), since the shown score are not same as the orginal game rules.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
ufm • これはバグではありません:
2024年 8月14日 12:12 • Check the log.
FYI, some scenarios have defeat conditions which ignore the fief scores.
FYI, some scenarios have defeat conditions which ignore the fief scores.
ufm • これはバグではありません:
2024年 8月22日 7:05 • Rating gained in vanilla game victories:
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
DrJams • これはバグではありません:
2025年 6月25日 1:36 • I understand this now after reading the reply, but I will point out that NOWHERE does the final fief score appear. Not in the Game Results and not in the Final Situation. There are so many stats shown so I suggest you at least show the final fief total somewhere. It would also help to show a running tally of the fief score during game, especially for mobile. Thank you and I do appreciate your time :)
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このバグを再現するため、またはあなたの提案を理解するために、ここに関連性があると思われるものを追加してください:
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- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。