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パス・オブ・シヴィライゼーション(Path of Civilization)の報告
#127847: "Simultaneous Actions"
どうしましたか?以下から選んでください
ルール: ゲームのルールが正しく実装されていない
詳細
• BGAで正しく実装されていないルールはどの部分ですか?
As Actions are simultaneous, I shouldn't be able to see what action has been made by other players who have already validated their action before I did mine• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
If I read "Lumberjack2022 places projects Tools and Tribe on left side, Writing and Masonry on right side", I can change my mind before placing my projects as I got these informations.• あなたのブラウザは何ですか?
Google Chrome v126
報告履歴
2024年 6月19日 13:09 •
e314 • バグは未だ開発者によって再現できていません:
2024年 7月 9日 17:06 • It's a part of the game that's quite impractial IRL (need a way to hide choiecs and reveal them all at the same time...), but on BGA, we could wait until all players have selected their technologies before sharing that information to others (both on the board and in the logs)
This is mostly critical for phase A and E, but could apply to all phases to avoid edge cases (mostly related to trying to get first place in military power)
This is mostly critical for phase A and E, but could apply to all phases to avoid edge cases (mostly related to trying to get first place in military power)
Phoxtrot • バグは未だ開発者によって再現できていません:
2024年 8月27日 15:32 •
2025年 1月20日 10:49 • Example: #544308061 , move #92
imgur.com/YespSae
This is round 9 and in the screenshot, I can see what my opponent has chosen for his techs before I had to choose mine. As a result, I can estimate what his military strength will be and tailor mine accordingly. (I can increase my military but that costs me points in other areas so I want to do it only if gets me the crucial military points needed for bigger gain).
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My take on this:
The example shows that waiting for the other players to play is a serious advantage in some situations and this can be really detrimental to fairness and or speed of play, especially in turn-based mode.
I know that it is likely very difficult to change at this stage but it would be very beneficial to do so.
On the other hand, we should see what tech cards everyone has when they are not (seen as) placed.
The best, IMO, for phase A would be as follow:
- Display which techs are owned by everyone but not where they are placed
- Once a player has placed their techs, let them change their mind as long as the game is still waiting for someone (it's annoying to realize you made a mistake or a sub-optimal play but be unable to change while waiting potentially for 2 days for someone else to play...)
- Once everyone is done, reveal where everyone has placed their techs.
Many games with simultaneous turns do function like this.
I also think this is really the way the game is intended to be played IRL so this might actually be seen as a bug even though there is no explicit rule about peeking in the rulebook
Forum discussion:
boardgamearena.com/forum/viewtopic.php?t=38358
imgur.com/YespSae
This is round 9 and in the screenshot, I can see what my opponent has chosen for his techs before I had to choose mine. As a result, I can estimate what his military strength will be and tailor mine accordingly. (I can increase my military but that costs me points in other areas so I want to do it only if gets me the crucial military points needed for bigger gain).
-----------------
My take on this:
The example shows that waiting for the other players to play is a serious advantage in some situations and this can be really detrimental to fairness and or speed of play, especially in turn-based mode.
I know that it is likely very difficult to change at this stage but it would be very beneficial to do so.
On the other hand, we should see what tech cards everyone has when they are not (seen as) placed.
The best, IMO, for phase A would be as follow:
- Display which techs are owned by everyone but not where they are placed
- Once a player has placed their techs, let them change their mind as long as the game is still waiting for someone (it's annoying to realize you made a mistake or a sub-optimal play but be unable to change while waiting potentially for 2 days for someone else to play...)
- Once everyone is done, reveal where everyone has placed their techs.
Many games with simultaneous turns do function like this.
I also think this is really the way the game is intended to be played IRL so this might actually be seen as a bug even though there is no explicit rule about peeking in the rulebook
Forum discussion:
boardgamearena.com/forum/viewtopic.php?t=38358
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