#100998: "The selection of gurus by the number of games played generates a representativeness bias"
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詳細
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
-• 何をしたいか、何をしたか、何が起きたかを説明してください
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• あなたのブラウザは何ですか?
Google Chrome v117
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
-• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• あなたのブラウザは何ですか?
Google Chrome v117
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
-• あなたのブラウザは何ですか?
Google Chrome v117
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
-• あなたのブラウザは何ですか?
Google Chrome v117
• BGAで正しく実装されていないルールはどの部分ですか?
-• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• あなたのブラウザは何ですか?
Google Chrome v117
• やりたかったゲームアクションは何ですか?
-• このゲームアクションを引き起こす為に何を試みましたか?
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v117
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
-• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• あなたのブラウザは何ですか?
Google Chrome v117
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
-• あなたのブラウザは何ですか?
Google Chrome v117
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
-• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
These are Gurus who select the game configuration for arena seasons - Great idea !
Gurus are selected because they play one specific game a lot on BGA plateform - of course !
When a game offers different configurations for the number of players, games with few players are faster and therefore more numerous than those with many players. - Obvious !
Also the probability of becoming a Guru is greater if a player prefer to play short games than long games, because the selection is based on the number of games completed during a period.
Finally, over seasons, the games configurations (chosen by Gurus) will be shorter and shorter, with fewer players, even if the games concerned are richer in configuration with more players.
I think this can be considered as a problem/bug, because some good players (who like big setups) might lose interest in seasons, as we can see in some comments.
May be a more representative selection of Gurus should be established
Proposal : In a game with possible configurations for 2, 3 or 4 players, select 1/3 of the Gurus on their greatest number of games completed at 2 players, 1/3 on the greatest number of games completed at 3 players and 1/3 on the greatest number of games completed at 4 (taking into account duplicate players).
Thanks for reading me.
• あなたのブラウザは何ですか?
Google Chrome v117
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
-• あなたのブラウザは何ですか?
Google Chrome v117
報告履歴
You seem to misunderstand how gurus work.
You can be a guru without playing in the arena so people playing the game in various configurations CAN be represented.
But it is true that many experienced players only play or mostly play in Arena mode and they might pass for a season if they don't like the configuration which creates an unwelcome form of inertia.
Perhaps games with more players should count for a bit more as they take more time ?
I don't think that forcing other players counts to be represented would be a good idea.
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You aren't more likely to become a guru in a short game because the number of games required to play to become a guru depends on how many times the other players play the game.
I have once been a guru for a game (Expedition Northwest) for playing a single game in that season and I didn't even have 100 ELO.
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It is also true that making gurus only those who play the game a lot creates a bias.
I think that there should be a certain randomness to it to create representativity :
- on top of the players selected for having played the most, some players should be selected randomly at some specific time before the end of the season. There would be a minimum requirement like having finished 2 games within the season, excluding "friendly" games.
All in all, I don't think it is a very important issue but it is an issue.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。