アンレスト(Unrest)
帝国の統治がいつ始まったのか、誰も思い出せない。人々は、それは決して終わらない、抵抗は不可能だと言う...しかし、反乱軍ほど準備を整えた人は誰もいません。彼らは秘密裏に計画を立て、情報を収集し、地区内に反対意見を広めました。しかし、帝国には数え切れないほどの利点があり、反乱に対して全力で立ち向かうでしょう。革命は今始まります。 アンレストでは、2人のプレイヤーが5つの都市地区の支配権をめぐる非対称の争いで真っ向から対決します。反乱軍は任務を遂行し、政権を打倒することができるだろうか?それとも帝国が支配を続けるのか?
プレイヤーの数: 2
ゲームの長さ: 15 mn
複雑さ: 1 / 5
アンレスト(Unrest) および960の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
アンレスト(Unrest) および960の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Overview
Be the first to complete your side's objective
Turn
Each round is divided into a series of phases between the Rebellion and Empire player
First, the Rebellion player picks two adjacent districts and slides their Area of Interest marker between them along with 3 cards (two hidden and one revealed)
After which, the Empire uses two unique tokens to perform actions, these two are flipped face down and will remain face down for some time
Finally, the Rebellion player decides which of the two districts marked by the Area of Interest token each card will actually be assigned to, these can be the same or different but stay in their current form (hidden or revealed)
Round End
First, check for Liberation, if a district contains cards that meet the criteria on a Mission card, reveal hidden cards until this is the truth then discard the cards, the district, and the mission. After which, slide the districts to fill the gap so the adjacent districts are now adjacent to each other.
If the Empire has exhausted all their actions, they all flip to active. If at least 2 are still active, none of the used ones are flipped.
Rebellion Cards & Empire Tokens
The Rebellion player has value 2-6 in 4 suits, as well as 4 Misdirection cards which are useless to Missions but may throw the Empire player off
The Empire player has 4 unique tokens as such:
Surveil - Reveal a hidden card
Destroy - Discard a card but keep its status (hidden or revealed)
Reroute - Move a card and keep its status (hidden or revealed)
Blockade - Prevent cards from being added to that district
Game End
If the Rebellion player liberates THREE districts, they win!
If the Rebellion player needs to draw new cards for a new round, but there are not at least 3 to take, there is a Final Encounter
The Rebellion player takes all the cards available in the deck (if any)
Cards played are not played to an Area of Interest, instead they are played in a neutral space, after the Empire player takes their turn, the Rebellion Player can assign these final cards to any district they wish
If the Rebellion player now liberates three districts, they win!
Otherwise, the Empire player wins.