オルタード(Altered)
オルタードは競技プレイヤーとカジュアルプレイヤーの両方に新しく新鮮なアプローチを提供する革新的なTCGです。豊かな伝承とビジュアルデザイン(宮崎作品とディクシット風のイラストの影響を受けた)の世界を舞台にしたこのゲームは、神秘的な出来事である合流によって大きく変化した地球を、新たに再形成された地球を探索するというものです。
自分だけの冒険を形作り、派閥を選択し、絶えず変化する世界を探検してください。 オルタードの世界があなたのために何を用意しているのかを誰よりも早く発見してください!
この革命の真の中心にあるのは、専門的に調整された大量の詳細、つまり新しいレアリティ システム、深く進化する伝承、革新的なゲーム メカニズムとデザイン、そして無数の生活の質の向上に伴う物理的な体験です。プレイヤーだけでなく、トーナメント主催者、店舗オーナーに対してもです。
才能あるゲーム デザイナー、レジス・ボネッセ(Dixit、Mysterium、Dice Forge、Seasonsを出版したLibelludスタジオの創設者)の頭脳から生まれ、導かれたこのプロジェクトは、パリに拠点を置くフランスのスタジオEquinoxとの提携により実現しました。 Asmodeeと提携し、Asmodeeによって独占的に配布されている。
プレイヤーの数: 2
ゲームの長さ: 17 mn
複雑さ: 3 / 5
オルタード(Altered) および959の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
オルタード(Altered) および959の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Overview
Be the first to make your Hero and Companion meet on the same space
Setup
As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back
Day
A Round (called a Day) is split into several phases
Morning
Noon
Afternoon
Dusk
Night
Morning
First Player changes
Exhausted Mana and cards are readied
Draw 2 new cards
Decide if you want to turn a card into Mana (This will never return to normal)
Noon
Any At Noon Effects can trigger now
Afternoon
Each player alternates playing a card as well as taking any Quick Actions before playing a card
You can take as many Quick Actions as you like and are able to
The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect
To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same
As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve
If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded
If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point
As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon
Dusk
Each expedition sees if it is allowed to progress
There are three region types (green, red, blue), check what type(s) are present in the expeditions current region (sometimes all will be present)
For the active regions, add up the values of the characters on the expedition for each region
If at least one region type is higher than your opponents, you can progress e.g. if you have 4 red, 3 blue and your opponent had 2 red, 6 blue, you can progress as you have one region type with a majority, red in this case
Each expedition only has the chance to progress one step, even if more were possible
If an expedition moves on to a facedown card, flip it faceup
Remember, you are comparing Hero with Hero and Companion with Companion, regardless of where they are situated
Night
All Expedition Characters go to the reserve (except if they have a Fleeting marker)
If you have 3+ Reserve cards, you must discard down to 2
If you have 3+ Landmarks, you must discard down to 2
Then start a new Day with Morning
Game End
The game ends as soon as one player has their Hero and Companion meet on the same spot, they win!
If this happens at the same time, then if a player moved both markers when they other only moved one, the player who moved both Hero and Companion in that final round wins!
If still tied, play an Arena Tiebreaker, which is on the reverse of the board
The Arena plays almost like a normal Day with all its phases
Any cards that cause movement, forwards or backwards, do nothing in the Arena
The player with the highest conglomerated score of all region types in BOTH expeditions, wins!