グリモワールの魔術師(Wizards of the Grimoire)
この2人用戦略カードゲームでは、運命を全うしてグリモワールの守護者になる必要があります。魔導書から新しい呪文を選んで唱え、クールダウンを管理し、大ダメージを与えて相手を倒しましょう!
毎ターン、新しい呪文を1つ呪文プールから選び、呪文のレパートリーに加ます。しかし、注意してください! 相手もあなたと同じプールにアクセスできるので、相手より先にあなたが欲しい呪文を選んでしまいましょう! ゲームを通して呪文のレパートリーを更新し続け、デッキを最適化し、相手に対抗しましょう。
プレイヤーの数: 2
ゲームの長さ: 31 mn
複雑さ: 2 / 5
グリモワールの魔術師(Wizards of the Grimoire) および1174の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
グリモワールの魔術師(Wizards of the Grimoire) および1174の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Overview
You are wizards vying for the seat of the dead Archmage. Defeat your opponents and be the last wizard standing to become the new Keeper of the Grimoire.
Objective
Damage your opponent until their health reaches 0, while preventing your own health from doing the same. Do this by drawing spells and casting them for various effects, some dealing damage and some restoring your power.
Turn
At the beginning of the game, player 1 takes one spell, then player 2 takes one spell. Player one takes another spell. Then player 2 plays their turn as normal.
Each turn is made up of 5 phases.
Choose a Spell
Choose a spell from the Spell Pool and add it to your Spell Repertoire. You can have up to 6 spells. If you choose an additional spell, you must discard an existing spell with no mana to make room. This phase is skipped if all 6 spells have mana on them.
Spell Cool Down
A single mana card is removed from each spell in your Spell Repetoire.
Gain Mana
Draw 3 mana cards into your hand. Max hand size is 10, checked at the start of your turn.
There are 60 cards in the mana deck:
Value 4 x 4 cards
Value 3 x 8 cards
Value 2 x 16 cards
Value 1 x 32 cards
Cast Spells
Players may cast spells from their Spell Repertoire by placing the number of required mana cards (the values printed on the cards is irrelevant) on them. The spell must not have any pre-existing mana cards on it.
Basic Attack
You may discard a single mana card and deal damage equal to its strength value (1-4).
Spell Anatomy
Each card has a spell type, a spell activation, and a spell cost.
Spell Types
Damage (red): These cards primarily damage the opponent.
Regeneration (green): These cards primarily gain additional mana.
Utility (violet): These cards primarily manipulate mana or the rules of the game.
Activation Types
Instant (down arrow): The spell goes into immediate effect after casting.
Delayed (right arrow): The spell is activated when a mana card is removed from it. This can happen by a spell's effect or during the Spell Cool Down phase.
Ongoing (arrow in circle): The spell is activated as long as there is a mana card on it.
Spell Cost
Each card displays a number indicating how many mana cards must be placed on the card to activate it. Spells with higher costs tend to be more powerful.
Game End
The game ends the moment one player is reduced to 0 life, at which point their opponent wins!
