ウィスプウッド(Wispwood)
あの枝の先に見えるのは…光?
木々の間を踊る色とりどりの揺らめく光に誘われ、好奇心旺盛な猫が森へと忍び込んだ。あれは何だろう?ああ、昔話に出てくる精霊(ウィスプ)たちだ!一つ一つが魅力と茶目っ気に輝き、それぞれに個性がある。君は彼らをうまく導き、森を一番明るく照らせるだろうか?
光り輝くウィスプたちが暮らす魔法の場所、ウィスプウッドへようこそ。ウィスプのタイルと配置する図形を選び、自分のグリッド――自分だけの成長する森――に配置します。どのウィスプも、輝きたい場所の希望があり、魔法の木々にも好みがあります!3回の得点ラウンドを通じ、彼らの要望に応えることが目標です。ラウンドの合間には森が変化し、木が消えたり、面積が広がったりしますが、すでに配置したウィスプはそのまま残り、今後の展開の可能性を形作っていきます。
ゲームごとに、新しい目標カード用意され、それによりウィスプたちの希望が定義されます。毎回、ユニークな形で森が成長していくことでしょう!森へと足を踏み入れ、ウィスプウッドの魔法を探検しましょう!
プレイヤーの数: 2 - 4
ゲームの長さ: 23 mn
複雑さ: 1 / 5
ウィスプウッド(Wispwood) および1280の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ウィスプウッド(Wispwood) および1280の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Wispwood
In Wispwood, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.
Goal
Collect the most victory points over three rounds. Points are awarded for:
- The five active Goal Cards (four for different Wisp types, one for Trees).
- A bonus for a completely filled grid at the end of a round.
Gameplay
The game is played over three rounds. In each round, the size of your personal forest grid increases:
- Round 1: 4x4 grid
- Round 2: 5x5 grid
- Round 3: 6x6 grid
On your turn, you must choose one of two actions:
A) Normal Turn
1. Choose a Wisp: Take one of the eight Wisp tiles from the pond in the center of the table.
2. Choose a Shape: Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.
3. Take Tiles: Take the Wisp and the number of Tree tiles required for that specific shape.
4. Place: Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.
B) Tree Turn
1. Take 1, 2, or 3 Tree tiles from the supply.
2. Place them individually and adjacently in your forest.
3. Ready the Cat: If your cat is currently on its "hidden" side, flip it back to the "ready" side.
The Cat & Special Abilities
Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:
- Refresh Pond: Discard all eight Wisps from the pond and layout new ones.
- Free Shape Choice: Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).
End of Round & Preparation
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns. Intermediate scoring of the goal cards then takes place.
Preparing for the next round:
1. All Tree tiles are removed (except for the single tile the cat is standing on).
2. All Wisp tiles remain in your forest.
3. You may move the cat to any other Tree tile in your forest.
4. The grid size increases for the next round.
Important Rules
- Wisps vs. Trees: Trees never count as Wisps for scoring purposes.
- The Cat's Space: The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
- Hats (Green): These Wisps often have special rules related to the cat's position.
