ペリクレス(Perikles)
ペリクレス(Perikles) は マーティン・ウォレス のゲームです。 プレイヤーは、古代ギリシャの 6 つの都市国家のうち 1 つまたは複数の指導者になることを目指す貴族の役割を引き受けます。 ゲームは 2 つのフェーズで進行します:
最初のゲームでは、プレイヤーは 6 つの州のそれぞれでエリア支配を争い、選挙で終わります。 各州の選挙に勝利したプレイヤーは、その州の軍隊を制御できるようになります。
第 2 フェーズでは、プレイヤーはカードを使用して軍隊を動かし、そのラウンドで争われる 7 つの戦闘 (それぞれが州に関連付けられており、自分の戦闘を攻撃することはできません!) の 1 つを攻撃または防御します。
ゲームプレイの仕組みは単純明快で、他のユーロ系ウォーゲーム(特にマーティン・ウォレスの『ストラグル・オブ・エンパイア』)の要素を取り入れている。ペリクレスがユニークなのは、地域支配・投票フェイズと軍事フェイズがスムーズに統合されていることだ。
プレイヤーの数: 3 - 5
ゲームの長さ: 174 mn
複雑さ: 4 / 5
ペリクレス(Perikles) および1250の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ペリクレス(Perikles) および1250の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Perikles
In Perikles, players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles.
Game Objective
Win by accumulating the most Victory Points (VP). Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states.
Game Flow
The game is played over three epochs. Each epoch consists of two main phases: the Political Phase and the War Phase.
1. Political Phase (Influence & Control)
During this phase, players place their influence cubes to take leadership of the cities.
- Selecting Influence Tiles: Players take turns picking tiles that indicate which cities they can place cubes in.
- Placing Cubes: Cubes are placed in the six cities (Athens, Sparta, etc.).
- Elections: In each city, the player with the most cubes is checked.
- The player with the most cubes becomes the Leader of the city for that round.
- They receive the city's two Army Tiles (Land and Sea forces).
- Specific tie-breaking rules apply if necessary.
- Ostraka (Exile): Players can attempt to remove opposing cubes from cities to secure a majority.
2. War Phase (Battles & Strategy)
The leaders of the cities now deploy their armies to launch attacks against Persia or other Greek locations on the board.
- Deploying Armies: Players place their Army Tiles face-down on available locations. Battles are categorized as Land or Sea combat.
- Resolving Battles: Tiles are revealed. Combat is resolved by comparing combat strength (Strength values on tiles + a die roll).
- Attacker vs. Defender: The attacker must overcome the location's defense or the opposing armies present.
- Casualties: Defeated units are removed from the board.
- Rewards: The winner of a battle receives a Statue token, which provides VP at the end of the epoch.
Actions & Decision Factors
Influence Tile Categories
Tiles offer various tactical options:
- City Symbols: Allow placing 1 or 2 cubes in the corresponding city.
- Event Tiles:
- Plague: Reduces the number of cubes in a chosen city for all players.
- Treachery: Allows weakening or manipulating an army in battle.
- Persian Fleet: Can be used in sea battles to influence the outcome.
Military Units
- Hoplites (Land): Used for land battles in the regions.
- Triremes (Sea): Used for naval battles to secure control over the seas.
- Sparta Special Rule: Spartan land units are exceptionally strong in combat but have less political flexibility.
End of Game & Scoring
Final scoring takes place after the third epoch:
- Statue Points: Sum of points from all three epochs.
- City Control: Players holding leadership in a city at the end of the third epoch receive bonus VP based on the city's value.
- Remaining Influence: Minor points for leftover resources.
The player with the most total Victory Points is the winner.
