エンパイア・プラトー(Empire Plateau)
エンパイア・プラトーは、2人でプレイすることができ、ボードゲームを愛するすべての人にとって、さらに戦略的思考を持つ人にとってまったく新しい体験です*。ダイスもカードも運も必要ない、家族、友人、そして水平思考を愛する人たちのためのゲームです!
部隊のテーマは当時の世界を統治していた4つの帝国を基にしています; バビロニア帝国、ペルシアのメディア王国、ギリシャ帝国、ローマ帝国です。
防衛と攻撃の戦略を立て、ゲームボードを操作し、小競り合いに勝ち、スキルや戦術を駆使してエリアを支配し、最終的には相手の帝国基地を征服して勝利を手にしましょう。
プレイヤーの数: 2
ゲームの長さ: 18 mn
複雑さ: 1 / 5
エンパイア・プラトー(Empire Plateau) および846の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
エンパイア・プラトー(Empire Plateau) および846の他のゲームをオンラインでプレイします。
ダウンロード不要で、ブラウザから直接プレイできます。
あなたの友達や世界中のたくさんのプレイヤーとプレイできます。
無料です!
ルールの概要
Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt' grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time.
Objective
Conquer your Opponent's Empire Base by landing any of your game pieces on it. The Empires base is situated underneath the Emblem armies starting position.
Turn
On your turn, you must make the minimum of 6 moves
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire's Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves.
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)
An army cannot be moved a second time in the same turn even if it has moves remaining.
Capturing
If your army captures an opponent, this ends its move and the opponent army is removed from the board
2s can only capture if moved in an L shape
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.
Tips
Keep your own base protected from long range Emblem Attacks
Utilise the Jumping 4 high up the board to conquer
Use the multitude of 2s to cover your armies from being captured