#95282: "Tiles display incorrectly if the CSS "rotate" property is not supported"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
詳細
-
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• BGAで正しく実装されていないルールはどの部分ですか?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• やりたかったゲームアクションは何ですか?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• あなたのブラウザは何ですか?
Google Chrome v103 and v115
報告履歴
I tried this today, using BGA's CSS override option. It allowed me to rotate in an older version of chrome on an older mac that won't update chrome to the latest. It also allowed me to rotate on safari on my iPhone which is not on the latest annual update.
However, the rotation order was strange and would point up (single "1" blue tile with 1 blue arrow) when it should have been another orientation, as I cycled through the options. I committed the tile where it should have been automatically satisfied (pointing up to blue), but it didn't move the token. I then checked on a laptop with the latest macOS after removing the CSS override and see that the tile is not as it visually looked when I placed it (with the CSS override). So the visual and the actual were out of sync with just the addition of this code, at least using the common BGA CSS override in the profile.
Thanks for putting this out there in an attempt to correct what really needs to be implemented and tested directly into the game code.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
