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トルトゥーガ1667(Tortuga 1667)の報告
#94313: "Atlantis Card Use Check"
rejected: 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています
2
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
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報告履歴
Eternal Library • この提案はまだ開発者によって解析されていません:
2023年 7月26日 3:01 • Here are the two games in question, should you need additional information.
Table #396781625
Table #398554013
Table #396781625
Table #398554013
Eternal Library • この提案はまだ開発者によって解析されていません:
2023年 8月 1日 22:13 • The Atlantis card be a strange brethren to the brotherhood of the coast: boardgamearena.com/bug?id=94944
TyrenDe • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2023年 8月 1日 22:20 • I'm going to say it's not needed at this point. The extra complexity it adds just isn't worth the effort. It slows the game down a bit, but I think it's fine for now.
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