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フラックス(Fluxx)の報告
#89259: "JavaScript error, unresponsive game on 'everybody gets 1'"
どういった内容ですか?
どうしましたか?以下から選んでください
ゲームのインターフェイスにアクセスできない箇所があった
詳細
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Stuck game boardgamearena.com/3/fluxx?table=379764171 ; can't even access the hamburger menu to abandon.
Se all details I pasted in (closed) bug boardgamearena.com/bug?id=65245
Not sure if it belongs there or you prefer to track as a new bug. It kind of sounds similar. • あなたのブラウザは何ですか?
Google Chrome v113
報告履歴
deBoerisTroef • バグは未だ開発者によって再現できていません:
2023年May22日 22:39 •
wolmot • バグは開発者に確認されました:
2023年May24日 19:54 • 2023-05-24 10:34 • deBoerisTroef • De ontwikkelaars hebben deze bug niet kunnen reproduceren:
Tiny update: I managed to abandon game 379764171 by locally changing the javascript a bit. What was happening was that the tmpCardsSelectionForPlayer was called without a player_id for who to pick a card in its args; so it tried to get the name of the NULL player. Boom. I just changed that line to return "whut" in that case, which at least let the UI render (the button to give a card to 'whut' obviously didn't work, since player_id was still null). But this allowed me to press the abandon button and made my friends happy.
Hope the game and its state will stick around in the DB for a bit so you can check what was the case.
Tiny update: I managed to abandon game 379764171 by locally changing the javascript a bit. What was happening was that the tmpCardsSelectionForPlayer was called without a player_id for who to pick a card in its args; so it tried to get the name of the NULL player. Boom. I just changed that line to return "whut" in that case, which at least let the UI render (the button to give a card to 'whut' obviously didn't work, since player_id was still null). But this allowed me to press the abandon button and made my friends happy.
Hope the game and its state will stick around in the DB for a bit so you can check what was the case.
wolmot • バグは開発者に確認されました:
2023年May24日 19:56 • Thanks for reporting and already digging somewhat in the right direction :)
It is definitely a different bug from that boardgamearena.com/bug?id=65245, so please add any new info here.
Looking at your screenshots and info, I can definitely see the issue.
However, not sure if I will be able to solve this, as I have no idea where the 10 cards are coming from, and it is definitely not reproducible - Everybody Gets 1 has been played without problems in many 100.000 games by now.
It is definitely a different bug from that boardgamearena.com/bug?id=65245, so please add any new info here.
Looking at your screenshots and info, I can definitely see the issue.
However, not sure if I will be able to solve this, as I have no idea where the 10 cards are coming from, and it is definitely not reproducible - Everybody Gets 1 has been played without problems in many 100.000 games by now.
wolmot • バグは開発者に確認されました:
2023年May24日 20:29 • Really strange indeed... I checked the replay and been searching through code a little, not even a beginning of an explanation of what happened here.
Game replay, game logs, deck counter all show that you drew only 4 cards to distribute with Everybody Gets 1 - as expected.
I can't find any reason why you would end up with client arguments having 10 cards to distribute and more players than there really are - which is the root cause for the javascript error.
I will leave this open for now, but unless it happens more often and we get some more info, it will probably get classified as a one time glitch...
Game replay, game logs, deck counter all show that you drew only 4 cards to distribute with Everybody Gets 1 - as expected.
I can't find any reason why you would end up with client arguments having 10 cards to distribute and more players than there really are - which is the root cause for the javascript error.
I will leave this open for now, but unless it happens more often and we get some more info, it will probably get classified as a one time glitch...
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