#85504: "Concede a game only with mutual agreement"
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どうしましたか?以下から選んでください
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詳細
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v106
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v106
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• あなたのブラウザは何ですか?
Google Chrome v106
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• あなたのブラウザは何ですか?
Google Chrome v106
• BGAで正しく実装されていないルールはどの部分ですか?
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v106
• やりたかったゲームアクションは何ですか?
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• このゲームアクションを引き起こす為に何を試みましたか?
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v106
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v106
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• あなたのブラウザは何ですか?
Google Chrome v106
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v106
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
When a player clicks on the button to concede the game, I suggest it would prompt the other player to accept or reject it, and the game would only be conceded if both players agree.• あなたのブラウザは何ですか?
Google Chrome v106
報告履歴
Rationale:
It is often very unsatisfying for a game to end by someone conceding, especially if end game is certain within a few turns, but also in other places.
Other way this could be implemented:
Table settings where you pick a setting about conceding the game: conceding allowed (automatic end), conceding allowed (approval required), conceding disabled
Even with 5 rounds, if I rolled double 6's all 5 rounds, it would take 2 rounds to get them into base, and after that I need another 3 or 4 to go out. At minimum, that's 5 rounds with perfect rolls., and still can't win.
That's a game over ... forcing somebody to stay in that game when they've clearly lost isn't fun, or fair. Conceding a game is part of any game. Arguing that the winner "wanted to play it out" ... is not a good argument. If anything, allow the player to continue to play vs an autoplay or something. But forcing the losing player to remain in a lost game is not fair.
An option to "concede", resulting in that player turning into a simple AI may be the best compromise ... those who don't feel it's time well spent to "play it out" can concede and move on .. those who want to "play it out" can .. the fact the game is already won shouldn't matter if the opponent is an AI or not . ;)
Try to think 'bout this: after playing a while, not matter how long it is, just because somebody can't win and you have to give up the ELO/Arena points that you're suppose to have? No way! Right? So, it'll just end up no one will agree to abandon the game.
I've even meet somebody refuse to abandon at the beginning of the game, before anyone makes a move. I didn't purposely want to abandon a game that time; but I have to, 'cause an emergency came up and I have to go. I already mentioned it in chat, but my opponent just ignore my message, and keep waiting, and kick me out when time's up. It's still an abandonment, and I've to lose karma pts. :(
And, what if someone conceding too recklessly before noticing himself can actually win, and then left the game to AI, and AI won the game FOR the player? It's very unfair to the winner, or the player who stays. I'm with the conceding-game side, but in this case, I don't think the player who concede should win, 'cause he/she has conceded, and losing is the ONLY consequence that player can get. This makes sure players think twice before conceding, and not just simply giving up without trying.
I know many complain about opponent conceding in the final turn. I get it that it hurts the OCDness of the player. Maybe people with this OCDness can rethink "not just simply giving up without trying"... without trying the one last shot, how do you know you'll lose? Gizmos is the best example, 'cause there are some OP cards that help a lot... only if you could get it.
When games are impossible to change the outcome, I often concede in the last 2 turns (for example yahtzee when I have yahtzee as a zero and more than 100+ points behind). Almost all my games are turn based, why would I need to make both players take possibly a few more days just to find out what both already knew? It is a waste of everyone's time. And ending the game means that I can focus on starting a new one sooner.
Anyway, if you don't like conceding you can redthumb or create a group of players who play out the entire game no matter what the course of the game is, or adopt other alternatives which do not restrict the other player's decision.
Ban is just a terrible idea. Why should players be bound to the game already clearly lost and suffer just to satisfy the other player?
Again, conceding (aka surrender, resign, or many others) is not an invented concept for Chess or some abstract games.
As some others here have stated, I don't see how it's fair to force someone to waste their time playing out a game that they for sure lost.
I've had players concede a game of Patchwork during my last turn and this really bothers me. Part of the joy of Patchwork is how satisfying it is to fill up your board with pieces, so it's very unsatisfying if someone 'robs' me of that ending. Also, it hurts a bit when players are too impatient to wait for me to take one turn.
On the other hand, there are games like Fractal, where at a certain point the ending is already decided, but there are still tons of turns left to fill up the gaps you set up. In this case, I completely understand conceding.
Mrsshrew's suggestion honestly sounds like a great solution.
報告に書き加える
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- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。