#84630: "Simultaneous Power-Up and Warp Tile Selection"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
同一内容の報告がないか、ご確認ください
もしそうなら、このレポートに投票してください。投票の多いレポートから調査されます!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
詳細
-
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Safari v14.1
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Safari v14.1
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• あなたのブラウザは何ですか?
Safari v14.1
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• あなたのブラウザは何ですか?
Safari v14.1
-
• BGAで正しく実装されていないルールはどの部分ですか?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Safari v14.1
-
• やりたかったゲームアクションは何ですか?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Safari v14.1
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Safari v14.1
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• あなたのブラウザは何ですか?
Safari v14.1
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Safari v14.1
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• あなたのブラウザは何ですか?
Safari v14.1
報告履歴
The warp phase is simultaneous, and it is indeed handled simultaneously on here. So the implementation of both phases here is correct to the rules.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
