#82309: "Don't show what others have done until you have chosen your own actions"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v102
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
-
• BGAで正しく実装されていないルールはどの部分ですか?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v102
-
• やりたかったゲームアクションは何ですか?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v102
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v102
-
• 表示の問題を説明してください このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• あなたのブラウザは何ですか?
Google Chrome v102
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- このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
