#71130: "Adding simple handicap system for playing with kids"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v105
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v105
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter • あなたのブラウザは何ですか?
Google Chrome v105
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter • あなたのブラウザは何ですか?
Google Chrome v105
-
• BGAで正しく実装されていないルールはどの部分ですか?
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v105
-
• やりたかったゲームアクションは何ですか?
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v105
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v105
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter • あなたのブラウザは何ですか?
Google Chrome v105
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v105
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi,
at first thanks for your great work! This implementation is really incredible.
I have 8 years old son which loves this game. He has learned to play with Doomsday machine solo scenario and from watching my solo games.
Now we are playing competitive 2 player games on boardgamearena. But I suppose that it would be nice to set some sort of handicap for me.
So I can play at my full strength and it would be still fun for both of us.
The Alien Empires solitaire scenario adjusts difficulty in effect by modifying the alien empire econ income each turn, so I'd consider something like that may work nicely.
Basically just lower my income by defined amount specified as percentage than round it.
We can for example try to play econ income halved each turn. And we can adjust it simply based on outcome for the game.
I suppose that this is probably most simple way how to implement it in meaningful way.
Best regards
Peter • あなたのブラウザは何ですか?
Google Chrome v105
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- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
