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ジャスト・ワン(Just One)の報告
#67657: "Collective Voting"
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
詳細
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Have everyone vote to cancel a word and go with majority. This way if someone misses a match or was unsure, it would be caught by the table.
• あなたのブラウザは何ですか?
Google Chrome v103
報告履歴
2022年 7月10日 0:33 •
KuWizard • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2022年 7月10日 1:00 • That's how it was implemented as a first draft. People from publishing company (Repos Production) played with 7 players and decided that it kills the game pace and slows down it a lot. So they asked to do the next player verification only. Pretty sure they won't decide to change back
CaptainTenille • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2022年 7月10日 1:24 • so it's better to have duplicate clues got through?
Pompkin • 開発者はそれは良い考えではない、あるいは費用対効果が低すぎると考えています:
2022年 7月10日 6:51 • for live games it is easily fixed with a countdown timer of something like 10-15 seconds for all the cluegivers when the words are presented. If nobody clicks the duplicate/invalid clue button in that time game just progress as normal. It will both speed up the average waiting time for approving clues and increase the likelihood of catching errors.
KuWizard • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 7月10日 9:00 • Ok, timer could save the situation, I'll try to present this idea if more people vote for this one (it's just 1 vote at the moment)
CaptainTenille • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 7月10日 14:14 • Since it already has been implemented before, can't it just be an option when setting up the game? If the players want it, they just check the box and get the experience that they want.
Pompkin • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 7月11日 16:09 •
2022年 7月11日 16:10 • another problem with letting just 1 player approve of the clues is that they are very likely to improve one of their own clues that break the rules as they wouldnt give that rule breaking clue in the first place if they know the rules.
FT3 • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 7月28日 2:16 • I came here to make the same report, the countdown timer for everyone sounds like a very neat solution to the problem.
OutOfHabit • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年 9月11日 10:42 • I would love to see this change implemented, at least as an option .
Maybe an ability to mark a word as Wrong (X) or as Question (?) (and the rest are ok to keep)
Question lets the group know you want opinions about a word
Wrong (X) means you think it should go
Anyone can choose to just abstain from joining that part of they want,
And probably still on one person to submit it each time, rotating as it does now
Maybe an ability to mark a word as Wrong (X) or as Question (?) (and the rest are ok to keep)
Question lets the group know you want opinions about a word
Wrong (X) means you think it should go
Anyone can choose to just abstain from joining that part of they want,
And probably still on one person to submit it each time, rotating as it does now
Livini • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年10月26日 14:27 • #311910257
A player cancelled a perfectly valid clue (Shrek) and didn't cancel two identical clues with different (British/American) spelling (Grey and Gray). Mistakes like this could have been avoided if we'd voted collectively.
A countdown timer would be great so it doesn't slow down the pacing!
A player cancelled a perfectly valid clue (Shrek) and didn't cancel two identical clues with different (British/American) spelling (Grey and Gray). Mistakes like this could have been avoided if we'd voted collectively.
A countdown timer would be great so it doesn't slow down the pacing!
MIB5799 • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年11月 2日 9:13 • Possible option: Have only 3 players do approval instead of all 6. Still much much better than only one.
Or even just 2 (with rotating tiebreaker like in Similo).
Or even just 2 (with rotating tiebreaker like in Similo).
bananasplay • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年12月14日 17:45 • Make this a table option when creating a game so that players can decide for themselves:
Next player's choice
Collective voting
Any single player chooses (This last one would be especially useful for turn-based games where some players are more frequently online than others--I trust the people whom I play with and they trust me--but it's annoying to have the game slowed down needlessly because the implementation is forcing us to wait on the slowest player).
Next player's choice
Collective voting
Any single player chooses (This last one would be especially useful for turn-based games where some players are more frequently online than others--I trust the people whom I play with and they trust me--but it's annoying to have the game slowed down needlessly because the implementation is forcing us to wait on the slowest player).
TheInquisitor • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2024年 3月 7日 17:13 • > Any single player chooses (This last one would be especially useful for turn-based games where some players are more frequently online than others--I trust the people whom I play with and they trust me--but it's annoying to have the game slowed down needlessly because the implementation is forcing us to wait on the slowest player).
This option would be a great help for friends who are just playing the infinite game amongst themselves.
This option would be a great help for friends who are just playing the infinite game amongst themselves.
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