#63499: "Click on a hex to display hexes in sight from this hex, according to ground restriction"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
• あなたのブラウザは何ですか?
Mozilla v5
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
• あなたのブラウザは何ですか?
Mozilla v5
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• BGAで正しく実装されていないルールはどの部分ですか?
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
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• やりたかったゲームアクションは何ですか?
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
• あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi and thank you for this great adaptation.
I really enjoy playing it, and I hope you'll be in Beta soon.
Your game is already great and now it is one my favorite, if I may ask for a bonus 😎
It would be great if we can click on a hex to display hexes in sight from this hex, according to ground restriction (up to 3 hex distance max).
best regards,
bdk
• あなたのブラウザは何ですか?
Mozilla v5
報告履歴
I don't think it should be a given.
I'll leave it to somebody else to post suggestion - Manual placement of units...although I think BGA is a long way off before either suggestion will ever be implemented.
Sorry, I should have worded it better.
When you enter any given Scenario, units are already fixed. This game doesn't allow players to place their combat units in Hexes of their choosing.
As far as bdk's Suggestion, I agree. But I don't think LOS (line of sight) should be available for both combatants nor available to all Scenarios. Just to Scenarios that have an obvious Defender and aggressor - this LOS bonus should only be given to the defenders in Defense Scenarios...Hometown advantage. Why should an invading Army have the same advantage as the occupying force (defenders)? Meaning; only the occupying force should have this special ability (advantage). It might not be much of an advantage now. As this game evolves it might be a heck of an advantage...might prove useful in decision-making (when manually placing your units on the game board). I can't think of any, other than Snipers.
I'm thinking about the future of M44. I hope to see manual unit placement...if this ever comes about, then LOS could be implemented into the building of Scenarios/game...LOS shouldn't be a given.
Either way, I'd like to see this. I can't imagine it being easy to program
Why would this not be a thing?
Right now you can move there and then click to attack and then realize you can't do what you want so restart everything. Just being able to see that during the move phase before moving would be great.
In the 2015 Belgium Open there was a scenario where a player could place 9 units on 13 possible positions after he/she had seen his/her cards. Something like a paradrop.
In a Dutch Open (2019 ? I should look it up) there was a scenario with reinforcements that could be placed in a certain number of hexes after certain conditions were fulfilled.
2 examples of "manual placing a unit"
In some scenario's a player may choose a type of SWA. That too could be a "manual placing a unit".
Thanks for al the work you put in our favorite game.
Right now, you sort of just have to play your card and either guess or be very analytical of the board-state, then find out after you pick your card whether the highlight does what you thought it would (especially if you're new to the game and don't understand every unit's capabilities)
I don't think the highlight should be permanent, but just give you the option to click units during card selection phase to see what they are capable of at that point
This isn't even a new feature, it's what you get during activation phase, just requested to be moved into card selection phase also
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
