#62271: "Retreat towards illegal retreat hex"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • あなたのブラウザは何ですか?
Mozilla v5
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • あなたのブラウザは何ですか?
Mozilla v5
-
• BGAで正しく実装されていないルールはどの部分ですか?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • あなたのブラウザは何ですか?
Mozilla v5
-
• やりたかったゲームアクションは何ですか?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• このゲームアクションを引き起こす為に何を試みましたか?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. -
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • あなたのブラウザは何ですか?
Mozilla v5
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • あなたのブラウザは何ですか?
Mozilla v5
報告履歴
Right hex is 3 hexes away from Orion and same for battle hex.
Left hex is 5 hexes away from Prometheus and battle hex is same distance.
Unfortunately I don't see a way to clear it, so sorry for wasting your time.
Sorry, I should rather say that it is not as the players would like.
There is plenty of thread about it on BGG and some bug reports like you on BGA.
You find yourself soluce so you don't make me lose my time :)
Thanks for playing/testing.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
