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聖杯サクセション(District Noir)の報告
#61981: "Cards wrong aspect ratio?"
fixed: バグは修正されました
1
どういった内容ですか?
どうしましたか?以下から選んでください
表示バグ: 表示されるゲームの情報が間違っている(ゲーム上の重要事項を表示していない)
詳細
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
I've no idea how will be the physical game, but the card ratio seems a bit off, artwork looks a bit horizontally stretched out, character looking chunky.
• あなたのブラウザは何ですか?
Google Chrome v99
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2022年 3月30日 15:12 •
MathieuV • バグは開発者に確認されました:
2022年 3月30日 16:20 • Hey Shobu,
You're absolutely right ! The physical game will have tarot sized cards.
However, this ratio is surprisingly "kind of challenging" for the UI/UX.
With 5 zones layed out vertically (opponent's hand, opponent's tableau, river, your tableau, your hand), cards cannot be higher than 128px; otherwise [phone] users would start scrolling which is a big no no for such a breezy two player game.
Options are:
1) revamp the game layout
2) use tarot ratio => cards wouldn' be any wider than with previous sketchy scans
3) use 4/3 ratio => chunky characters
4) use 4/3 ratio with some cropping => weird cuts (I tried ;))
Midterm 1) is the way to go because we don't really need to see opponent's hand; any honnest feedback on "how many cards does he have" + "did he took cards this round" + "who played first this round" would do.
I tried 2) and was pretty frustrated by how small the cards still felt; this might have been me being picky.
I mentionned 4) for completeness but it's merely a workaround.
Please note that regardless of the ratio, current build investigates "borderless" art which was the initial intent of the physical game.
You're absolutely right ! The physical game will have tarot sized cards.
However, this ratio is surprisingly "kind of challenging" for the UI/UX.
With 5 zones layed out vertically (opponent's hand, opponent's tableau, river, your tableau, your hand), cards cannot be higher than 128px; otherwise [phone] users would start scrolling which is a big no no for such a breezy two player game.
Options are:
1) revamp the game layout
2) use tarot ratio => cards wouldn' be any wider than with previous sketchy scans
3) use 4/3 ratio => chunky characters
4) use 4/3 ratio with some cropping => weird cuts (I tried ;))
Midterm 1) is the way to go because we don't really need to see opponent's hand; any honnest feedback on "how many cards does he have" + "did he took cards this round" + "who played first this round" would do.
I tried 2) and was pretty frustrated by how small the cards still felt; this might have been me being picky.
I mentionned 4) for completeness but it's merely a workaround.
Please note that regardless of the ratio, current build investigates "borderless" art which was the initial intent of the physical game.
Shobu • バグは開発者に確認されました:
2022年 3月30日 21:28 •
2022年 4月26日 10:45 • ok, tarot format should look pretty cool!
i have no idea if the design if final but i wish the "+" was more visible.
I wonder if the physical product will have round & action marker as well
i have no idea if the design if final but i wish the "+" was more visible.
I wonder if the physical product will have round & action marker as well
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- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。