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ヴェクトレース(VektoRace)の報告
#59053: "Undo on final car position (Heading or boost overtake)"
implemented: この提案は実行されました
1
どういった内容ですか?
どうしましたか?以下から選んでください
提案:次項がゲームを大きく改善すると思われる
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Game is too unforgiving.
If a mistake is made pressing Heading arrow or choosing the final position there is no way to change it, maybe destoying the race.
In this case is happened to Red on beginning of third lap, and to green on the first corner on first lap (wanting to changing to overtake using a Nitro) • あなたのブラウザは何ですか?
Google Chrome v97
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2022年Feb6日 23:36 •
BROT42 • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年Feb7日 11:35 • true. i am thinking a lot about this. but isn't this the nature of board game implementation such as this? maybe it's just a matter of getting familiar with the interface. errors are natural when it's the first time playing an implementation.
I will consider adding confirmation buttons. although, be aware that confirmations slows down a lot the flow of the game, as every player is asked to confirm every move. in fact, BGA discourages the use of confirmation in the implementations.
to try to avoid confirmations, i added a lot of previews when hovering an active move octagon to help in visualizing the effect of a move. this is less effective when playing the game from mobile, which doesn't have the equivalent of "hovering on an element"
I will consider adding confirmation buttons. although, be aware that confirmations slows down a lot the flow of the game, as every player is asked to confirm every move. in fact, BGA discourages the use of confirmation in the implementations.
to try to avoid confirmations, i added a lot of previews when hovering an active move octagon to help in visualizing the effect of a move. this is less effective when playing the game from mobile, which doesn't have the equivalent of "hovering on an element"
Nik-Nitro • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年Feb7日 15:34 • Thank you for answering.
If I can give you a tip, consider adding the undo button but not the confirmation.
After the move, you have to choose the next gear. Here, if you close the popup you could potentially use the undo button. This will affect only the car placement and attack maneuver. (This is a typical situation in phisical game)
The same when you place a vector. Where you have to chose if boost or not, the undo button could allow you to change the vector position.
Obviously this will not be possible if you choose to use the boost.
Thank you again for your awesome work!
If I can give you a tip, consider adding the undo button but not the confirmation.
After the move, you have to choose the next gear. Here, if you close the popup you could potentially use the undo button. This will affect only the car placement and attack maneuver. (This is a typical situation in phisical game)
The same when you place a vector. Where you have to chose if boost or not, the undo button could allow you to change the vector position.
Obviously this will not be possible if you choose to use the boost.
Thank you again for your awesome work!
BROT42 • 開発者はそれが良い考えであることに同意し、それに取り組むつもりです:
2022年Feb15日 19:27 •
2022年Feb21日 10:24 • sorry to answer so late
the addition of undo and confirmation have similar consequences in terms of game flow, but very different one in terms of software development (undo is way harder to implement). also undo could lead to excessive help to the player in planning a move since he can see multiple steps ahead which position will be available (and then go back if the situation is not favorable). BGA implementations mostly use confirmation anyways and also BGA usually doesn't recommend the use of either solutions.
the next update will include the option to have confirmation before every move (gear placement, boost placement, car placement)
the addition of undo and confirmation have similar consequences in terms of game flow, but very different one in terms of software development (undo is way harder to implement). also undo could lead to excessive help to the player in planning a move since he can see multiple steps ahead which position will be available (and then go back if the situation is not favorable). BGA implementations mostly use confirmation anyways and also BGA usually doesn't recommend the use of either solutions.
the next update will include the option to have confirmation before every move (gear placement, boost placement, car placement)
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