#57133: "Number of tiles left instead of percentage"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Mozilla v5
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
• あなたのブラウザは何ですか?
Mozilla v5
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
• あなたのブラウザは何ですか?
Mozilla v5
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• BGAで正しく実装されていないルールはどの部分ですか?
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Mozilla v5
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• やりたかったゲームアクションは何ですか?
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Mozilla v5
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
• あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
We had never played before so were caught short by the game ending (due to my exchanging tiles and there not being enough left in the bag, I guess). It would be easier to anticipate this if the Tiles Remaining display showed the actual number of tiles left and not the percentage (which is harder to reason about).
• あなたのブラウザは何ですか?
Mozilla v5
報告履歴
However, this is something I'm a little torn on. In person play the exact tile count isn't known and sometimes the game does end unexpectedly. Another option would be to obfuscate the tile count and have it round to some increment (maybe say <5% remaining).
There is an old BGG discussion of the issue here.
www.boardgamegeek.com/thread/331595/article/8206003#8206003
I'll post in the group and see what opinions are.
I understand why some players would want to play "without the bag of tiles," so to speak, though I do like the percentage of tiles left. Provides just enough lack of knowledge. I also don't enjoy open scoring, though I know that's also group specific.
In theory, you could give the players the option (open tile count vs. hidden tile count), just as various groups may or may not play with the bag.
1) There is definitely a population who would like to play knowing the exact tile count. This is probably the same population that wants to play with open scoring. While this is decidedly NOT the tabletop feel of T&E, I suspect it is a desired feature. You can make a "perfect information" variant, with both open scoring and tile count.
2) For core T&E, though, even the percentage on the bar deviates from the table feel. I've got three proposals in increasing degree of change for that:
a) Just remove the % label. You can leave it as a tooltip for people who do want to check, but for the average player all they would see is the bar, and it would fall to them to estimate how much game is left (similar to real T&E)
b) Decrease the granularity of the bar. That is, only update it every 10%. So players would see a full bar, then (when the true, hidden percentage drops), it would jump directly to 90%. And 80%. Graphically you could even chunk these deciles into their own boxes, like a circa 1990 windows loading bar, with discrete boxes either disappearing, emptying of color, or changing color.
This captures a bit of the vagueness and our human ability to roughly gauge how much game has past and how much is left, but our inability to put an exact number on it.
c) As I thought about b), I was uncomfortable with that last 10%. Because, as the bag gets nearly empty, our ability to estimate exactly how much game is left gets better and better. At a certain point, you can nearly count the tiles with your fingers. Conversely, when the bag is full, we have no sense of just how full it is when the bag is 95%, or 85%, or 75%. So, the later in the game, the better our estimate grows.
So I though, why not do b) above, but adjust the "gates" (or box size) rather than a fixed 10%? So the slider would first update at 80%. Then 60%. Then 40, 30, 20, 15, 10, 5, 2.5.
I think that would accomplish two things - one, replicate the actual game experience for a human guessing how much game is left, and two, still incite that endgame excitement as you can physically feel the bag getting emptier and emptier.
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Curious to know your thoughts on this, and also happy to clarify. This would be much easier with a whiteboard.
So, if the victory points are displayed, the number of tiles in the bag may be displayed too.
On the other hand, when victory points are not displayed on a BGA table :
In a real game, the tiles and victory points are hidden behind the screens, and the contents of the bag cannot be checked, except approximately when a player completes his hand by taking from one to 6 tiles in the bag.
The information that this player gets so is not an exact count of the tiles unless there are less than 4 tiles left. This information is not available to other players. If the developer displays a gauge for the contents of the tile bag, this gauge must be specific to each player, since seeing the outside of the bag and getting your hand inside it do not provide equivalent information at all.
Acacia's suggestions make sense, maybe with a tooltip explaining in a little more detail what's going on with the progress bar in general. Could also change the label to say "~5%" or "approx 5%".
Renaming the progress bar "Tiles Left in Bag" would also help for suggesting that players can't "see" them.
In a tabletop game, we can... a) ... (must!) try to memorize our opponents' scores - as best we can, at least, especially concerning each opponent's weakest colors; b) ... measure by bag weight the approximate quantity of tiles remaining in the bag.
By offering us the %, BGA is already giving us an enormous amount of information (and yes, perhaps a little too much). After all, it's not very difficult to turn a % into a number: 10% of 143 tiles (standard board) is 14.3 tiles. That's “14” or “15” (or a little less/more if the system round up / doesn't round up) tiles left in the bag. I much prefer the uncertainty of the % to the exact number.
The option of being able to see players' scores may unfortunately be necessary for very slow games. I'm regularly involved in games that last a month or two, because when I organize a table, I choose the slowest cadence. I'm very slow myself and regularly take a few days to play my turn. After a few weeks, it can become impossible to remember this crucial information, especially if you're playing several games at the same time.
To sum up: The current situation suits me perfectly.
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- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
