#52617: "See potential moves by hovering"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v95
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v95
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • あなたのブラウザは何ですか?
Google Chrome v95
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • あなたのブラウザは何ですか?
Google Chrome v95
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• BGAで正しく実装されていないルールはどの部分ですか?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v95
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• やりたかったゲームアクションは何ですか?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v95
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v95
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • あなたのブラウザは何ですか?
Google Chrome v95
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v95
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • あなたのブラウザは何ですか?
Google Chrome v95
報告履歴
If you are learning the game, try Beginner player aid and Display confirmation player preference together.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
