#47816: "I recommend taking a look at the implementation on http://www.boiteajeux.net"
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v92
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v92
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • あなたのブラウザは何ですか?
Google Chrome v92
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • あなたのブラウザは何ですか?
Google Chrome v92
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• BGAで正しく実装されていないルールはどの部分ですか?
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v92
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• やりたかったゲームアクションは何ですか?
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v92
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v92
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • あなたのブラウザは何ですか?
Google Chrome v92
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v92
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
They have a quite good implementation so it is a good model to build around and improve upon.
First of all it fits all vital information in 1 screen without any need for scrolling (the map, the players hand, the playerboard, all players resources, all players number of buildlings in hand). The other players building boards can be viewed with a click on an arrow (they occupy alot of space now and cant be viewed at the same time as the map). All buildings have a designated spot on each hex and are adequately sized so they never overlap. • あなたのブラウザは何ですか?
Google Chrome v92
報告履歴
The click to toggle which player board you can see is very nice, but I'm not sure how I can do anything like that while keeping the "look and feel" of a BGA game. I could certainly put on some links to make scrolling easier (eg "scroll to this player's board" in the player panel). Or perhaps even bring it up in a dialog. I would welcome suggestions, if you have any!
Finally, I disagree that "it fits all vital information in 1 screen without any need for scrolling". If you have a wide screen that's probably true, but on my smallish laptop I have to scroll horizontally, which for me (and I think for most) is much more inconvenient than scrolling vertically. And on mobile it's obviously going to get a lot worse. (Tried shrinking my browser window to see if BAJ does anything special, but it appears that you just have to scroll even further horizontally. Even if you think that's better than vertical scrolling, the way BGA implements sizing for mobile is going to make it very hard to implement.)
As far as I understand it - and I've played quite a few games on BGA - this format of the "shared board" at the top and individual player areas below is a "standard" on BGA and I wouldn't really want to change it. I don't think I've seen any game where there is a main "player area" (as opposed to the player panels) to one side of the map/board.
That's NOT to say that I'm not looking to improve things. I've had a few other comments about the amount of scrolling and am working on reducing the gap between the map and the player boards (which I have noticed is particularly far-too-big on the standard 2-player map). And the interface will already put player boards side by side if the screen is wide enough, which will mean you don't have to go quite so far down to see all the boards - I'll see if I can do anything to make that more likely to happen.
Thank you again for the suggestions. I will look to see what I can do and get back to you. But unfortunately I don't think I can make dramatic changes to the overall layout. Please let me know if you have any specific suggestions!
My main gripe at this point is the unnecessarily large gap between my cards in hand and my tableaux, to the point that I cannot view both simultaneously. I don't mind having to scroll down to view others players' boards since that information is not very vital, but I'd like my own stuff to be fully visible without any scrolling.
Is there a way for this gap to be shrunk? Ideally, it should be just large enough to accommodate 5 cards tucked into tableaux but no larger.
Other suggestions on how to make things slightly more compact vertically:
- Eliminate the "Deselect All" button or move it to the same row as the "Offering Help" button.
- Add a slider to reduce the size of cards in hand.
imgur.com/FO1EekX
The red rectangle shows the gap, which isn't unreasonable.
I think the best way to minimize vertical space usage is to make cards in the tableaux overlap more by obscuring the text portion of covered up cards. This is what BAJ does. The iconography on the cards is plenty descriptive and once someone has played a card, they presumably understand its function and don't need a constant text reminder. If in doubt, they can always mouse over the card to bring up the tooltip.
Thanks for your comments.
As you note, the vertical gap that is there may look too big at the start of the game but it's there to accommodate having 5 cards stacked in a column - trust me that if it's made much smaller then a column of 5 overlaps things above it in unpleasant ways.
While I take your point about making the cards overlap more, I prefer not to do it this way for a few reasons. The main one is aesthetic - the temple column is offset below each of the others, and this is by an amount that corresponds to the size taken up by the card text as well as the iconography. I've just checked this with my physical copy of the game and can confirm that this is the case there too - if the cards overlapped so as to only leave the iconography showing, then either the bottom cards of each other column would overlap the player board, or that bottom temple card would be a lot further below the next card than the other gaps, which would look strange.
Finally, note that there is a user preference option (from the menu at the top-right) to place your hand below your tableau instead of above it. That might be more to your preference, since it means you can see your hand and the bottom cards in your tableau closer together? (The downside of course is that there's a bigger gap between your hand and the map - assuming your screen isn't large enough for them to appear side by side.)
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- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。