#46193: "Split the rule about "a collapse will never cause a fire" from the "Fire dice" rule"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v92
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
-
• BGAで正しく実装されていないルールはどの部分ですか?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v92
-
• やりたかったゲームアクションは何ですか?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v92
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v92
-
• 表示の問題を説明してください このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • あなたのブラウザは何ですか?
Google Chrome v92
報告履歴
I have implemented it as a third fire option, currently called "Limited Fire - BETA".
Please try it and let me know what you think.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
