#44246: "General suggestions for the implementation"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
A list of general suggestions for the implementation after playing the Alpha version
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v91
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
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• BGAで正しく実装されていないルールはどの部分ですか?
A list of general suggestions for the implementation after playing the Alpha version
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v91
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• やりたかったゲームアクションは何ですか?
A list of general suggestions for the implementation after playing the Alpha version
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v91
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
A list of general suggestions for the implementation after playing the Alpha version
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v91
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• 表示の問題を説明してください このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
A list of general suggestions for the implementation after playing the Alpha version
• あなたのブラウザは何ですか?
Google Chrome v91
報告履歴
1. In the info box, it shows your income (gross) and your number of shares. Gross income is not useful, that should report your NET income (and in case people are confused, the tooltip could SAY it's "net" (with the stock subtracted off)
2. Auctions in asynch play take forever, and it's lame to log in just to make a bid... No Thanks has a thing where you can kinda put your max bid, and the game will bid for you so you don't have to keep logging in each time. Perhaps that could be done here, toggleable (in case you don't want to do that) - you could enter a max bid and an increment, and when your turn comes around, the game will up your bid by the chosen increment (as long as that's not over your max bid, in which case it just bids your max bid). That would speed up the auction for asynch a lot!
3. When delivering a cube, it would be awesome if the game could automatically choose the direction for you when there's only 1 option. Possibly also automatically choosing your own track over an opponents (toggleable since that's technically not 100% correct, though probably 99.5% how it'd go). Then you'd only need to click when there were 2 opponents' tracks and not your own track, or 2 of your own track going toward different legal destinations.
4. For track building, you can just start clicking hexes, but for everything else you have to click a button... I don't mind the buttons, but why not just click a cube to deliver, a card to choose card, etc?
5. When building track, it might be smoother to put the "spin" button on top of the tile (where you choose the type), so you could just double or triple click to get it facing the right way. Even better would be if the game could make an educated guess as to which orientation to start (though that might be more work than it's worth). My opponent today did accidentally end his turn with track facing the wrong way, and it was turn 3 of the round, so the 4-tile track just disappeared (he lost a turn and $8k).
6. It's a little confusing when it says (for example) "sedjtroll must build track" at the top, when really I have other options
7. The Carcassonne implementation lets you zoom with some buttons on the screen. My opponent said he'd have liked that (I like the ctrl-scroll zoom).Also, he said Carc has a button that auto-zooms to show all the tiles currently on the board, and he thought that would be good here too
I think the best thing for the auction would be to have the option of having the start player rotate. Sometimes it
is necessary to make a small alteration of the rules to make it reasonably playable. The auction in turn mode
kills it. I have been against the auction in this series because it gives the advantage to the one with the most income.
I did implement the spin button into each of the track tile selectors, so that extra clicking will spin the tile as if you clicked the spin button. (V1.2 release July 9)
The rest will have to be looked at later.
This is a game where every dollar is vital, so I am not sure that many people would risk the chance of an automatic ratcheting if two or more players use the auto method you suggest.
If other folk want to get into this discussion, please provide exact and specific descriptions of their proposed method.
The bids would be done in a multi player active format with players dropping out when they pass.
To the right of the ‘Pass’ button I would put a plus/minus button pair like the existing buttons.
Also a maximum bid counter.
You increase/decrease your maximum bid to the level you want.
Then you click ‘Activate auto bid’.
On the server a pseudo active player is tracked in round robin. Each active player is checked for auto bid and their bid increased by one if they have it set.
If the active player doesn’t have an auto bid, they must manually increase their bid or drop out.
Only the active player can make a bid.
If you want to stop your auto bid, click ‘Deactivate auto bid’, and you’re back in manual land.
Spinning tiles: Thank you! I think that'll make laying track smoother. I haven't seen it in action yet - does it show the tile where you click it in the same orientation as it will be placed?
Confirm incomplete track build: I think I replied to this in another thread... my suggestion is that when you click "done" after building, the game could check if the link is complete (it already checks links for completeness at the end of each round, and removes incomplete links, so it seems like that wouldn't be hard). If it's complete, no problem, continue. If it's NOT complete, the game could prompt the player with a simple "Link is incomplete. Are you sure? [yes] [no]" -- yes = continue, no = go back to where they can spin the tile (as if they had not clicked "done" yet)
Taking my eyes off the track selector and looking at the map, drags the mouse off the track button a bit. I find the spin button easier to find than the track button I was clicking.
Anyway this is a case of having your cake and eating it too.
I will probably put the auto bidding into the next release.
Suppose when building track, you clicked the space and it put a straight track there, then clicked it again and it switched to a curved track, then again and it switched to a rotated curved track... so you wouldn't have to go back up to the top at all, just click until it looks right, then click the next space!
When building 4 links, it's a little weird to click, scroll to the top and select the type of track (and maybe spin it), then scroll back down to click the next space, the ack up again... etc
All actions need to be done with one mouse click, so this is about as complex a use for the selected hex as I can think of to implement.
Bidding options to be worked on
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- このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
