#41933: "Allocation of Tournament Time For Games With Simultaneous Play"
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v90
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v90
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • あなたのブラウザは何ですか?
Google Chrome v90
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • あなたのブラウザは何ですか?
Google Chrome v90
-
• BGAで正しく実装されていないルールはどの部分ですか?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v90
-
• やりたかったゲームアクションは何ですか?
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v90
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v90
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • あなたのブラウザは何ですか?
Google Chrome v90
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v90
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In a tournament the way time is currently allocated per player is as follows:
1) Set max time for competition of game (x).
2) Set number of players per match (y)
3) Each player gets x/y time to complete their moves.
This set up makes perfect sense for games that are played one turn at a time (Carcassone, Thurn & Taxis, Spendor, Kingdomino, etc), but it causes problems for games with Simultaneous Play (7 Wonders, Sushi Go, Welcome To, Draftasaurus, etc). In the simultaneous games, clocks run down together, which means that every player is able to run out of time before the max time for game completion has expired. I just completed a game where this happened, all 4 draftasaurus players were timed out and it was only due to the good sportsmanship of the players that time was not called.
I do not have a perfect solution for this problem but I think a general rule of thumb might be to allocated x/(y-1) time • あなたのブラウザは何ですか?
Google Chrome v90
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- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
