#35944: "More meaningful stats for chosen power"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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# | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v88
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v88
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• あなたのブラウザは何ですか?
Google Chrome v88
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• あなたのブラウザは何ですか?
Google Chrome v88
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• BGAで正しく実装されていないルールはどの部分ですか?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v88
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• やりたかったゲームアクションは何ですか?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v88
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v88
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• あなたのブラウザは何ですか?
Google Chrome v88
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v88
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• あなたのブラウザは何ですか?
Google Chrome v88
報告履歴
Benj
報告に書き加える
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- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。