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郵便馬車(Thurn and Taxis)の報告
#33152: "Misclick led to a missing house - a warning would have been appropriate"
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提案:次項がゲームを大きく改善すると思われる
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
On the first route, I intended to place houses to Mannheim, Stuttgart, and Nürnberg. But apparently I did not properly click on Mannheim, and then I only placed to Stuttgart and Nürnberg. I think in situations like this it is pretty clear that that is not the intention and a warning would be appropriate.
Sure, there is a Confirm, but you really don't expect to have to think about this, so the click is pretty automatic... • あなたのブラウザは何ですか?
Mozilla v5
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2021年 1月31日 22:28 •
psychomike • この提案はまだ開発者によって解析されていません:
2021年 2月 1日 0:20 • I still think that the "confirm" notice should list where houses have been placed. It would help ensure this kind of error doesn't happen. So annoying when it does - for all players involved. Mostly the other players are sympathetic and wish the turn could be rolled back to correct the error. I vote this up.
Phoxtrot • この提案はまだ開発者によって解析されていません:
2021年 7月10日 20:09 • It would probably be complex but a warning that you could place more houses would be welcome.
Phoxtrot • この提案はまだ開発者によって解析されていません:
2021年 7月17日 1:42 • Warning could work like this pseudo code:
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
trimall • この提案はまだ開発者によって解析されていません:
2021年 9月17日 15:57 • This happened again in boardgamearena.com/table?table=202518669, with beginners at the table. There were several observations:
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
Phoxtrot • この提案はまだ開発者によって解析されていません:
2021年10月26日 16:10 •
2024年10月 5日 1:10 • There are rare reasons not to place as many house as you can.
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
grabiner • この提案はまだ開発者によって解析されていません:
2025年 5月29日 3:09 • I often have the same issue, and I like Phoxtrot's characterization. If you could place additional houses, without losing any that you have claimed, then you should get a warning. "You could place additional houses in Kempten and Sigmaringen. Please confirm if you do not want to place those houses."
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