#32886: "Eliminate hidden trackable information (at least when playing async)"
どういった内容ですか?
どうしましたか?以下から選んでください
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同一内容の報告がないか、ご確認ください
もしそうなら、このレポートに投票してください。投票の多いレポートから調査されます!
| # | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v90
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
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• BGAで正しく実装されていないルールはどの部分ですか?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v90
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• やりたかったゲームアクションは何ですか?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v90
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v90
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• 表示の問題を説明してください このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。 このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• あなたのブラウザは何ですか?
Google Chrome v90
報告履歴
Because in real life in it is difficult to remember how many pieces people have left unless you have a REALLY good memory (specially in 3-4 players games). Assisting players with such information, would, IMHO, ruin part of the spirit of the game. Of course, you can still browse through the logs and see that, but it is difficult, much more like in the live game. Perhaps as an option of people want it, but it will definitively not be by default.
Perhaps, showing the number of TOTAL pieces placed (or remaining) could be done as default, I have to think about this because as it does not require memory but just to count pieces on the booard, it is much more the spirit of the game.
There is a substantial cadre of gamers who play any game where all hidden information is strictly trackable (as it is here) with open hands, and that group also has significant overlap with the type of gamers who like these old school abstract placement euros. To have the option to play this way in the digital world would be great.
I'm not sure I get the "spirit of the game" argument. There's nothing else in the game to indicate that memory or bluffing etc is an intended mechanism or element of the competition in the game, nor do a player's holdings ever change except by removal (it's not like a hidden-money game where flows are going both in and out).
Thanks for considering the option.
With 2 players, it is a cut-throat battle where every move you make matters, and I don't even think that there is an argument for why that information shouldn't be displayed that's worth making. Why not just make it easier for both players when you are able to survey the complete state of the game by counting anyway?
With real competitive games against strangers where your ELO ranking is at stake though, this really just doesn’t make any sense.
Benj
Benj
Benj
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- このバグのスクリーンショットをお持ちの場合は、お好みの画像ホスティングサービス(例えば、 snipboard.io など)をご利用し、コピー&ペーストしたリンクをここに書き込んでください。
