#30815: "Arena rules changed to 300+bnil+50nil"
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# | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v87
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v87
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. • あなたのブラウザは何ですか?
Google Chrome v87
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. • あなたのブラウザは何ですか?
Google Chrome v87
-
• BGAで正しく実装されていないルールはどの部分ですか?
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v87
-
• やりたかったゲームアクションは何ですか?
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v87
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v87
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. • あなたのブラウザは何ですか?
Google Chrome v87
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v87
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
On the current season, the arena rule is set to 500pts + no blind nil + 50pts for nil
This results in people trying to get most points from every hand. Most people used of these rules won't find anything wrong but to me it's like basic rules for newcomers just to discover the basics of the game. How come ?
I am used to play with 300points + blind nil activated + and 50 points for normal nil
With this set-up you can decide to lose a hand in order to fully load bags to your opponents and plan a come back on the next hand through a blind nil. This implies a lot of possible strategy running on cards and on the scoring. If your team is leading by 70 points, you have to make sure your team doesn't lead next hand by 100 because the other team could blind nil and come back to score. So you have to keep a close eye on the score and do the math on every hand to make sure you stay ahead but not too much. And also you need to keep a good eye on both team to see if you partner (or the opponent team) is starting to lose on purpose to follow or deny it.
As a conclusion, spades can be a very deep game full of strategies but actually we're having a poor set-up. Please change it to a deeper mod as explained.
Thanks. • あなたのブラウザは何ですか?
Google Chrome v87
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- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。