#28357: "Proposed game option: "Roll to the End" (must roll if able)"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v86
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v86
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• あなたのブラウザは何ですか?
Google Chrome v86
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• あなたのブラウザは何ですか?
Google Chrome v86
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• BGAで正しく実装されていないルールはどの部分ですか?
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v86
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• やりたかったゲームアクションは何ですか?
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v86
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v86
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• あなたのブラウザは何ですか?
Google Chrome v86
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v86
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• あなたのブラウザは何ですか?
Google Chrome v86
報告履歴
However I need to check with TMG to approve this game option before I can implement this. Thanks for the suggestion!
Thank you both for at least considering it and getting it through the approval process so quickly. That in itself is quite impressive.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
