#24670: "After Mayhem, multiple bricks should be eligible to fall"
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
同一内容の報告がないか、ご確認ください
もしそうなら、このレポートに投票してください。投票の多いレポートから調査されます!
# | Status | Votes | Game | Type | Title | Last update |
---|
詳細
-
• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• あなたのブラウザは何ですか?
Google Chrome v85
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• あなたのブラウザは何ですか?
Google Chrome v85
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • あなたのブラウザは何ですか?
Google Chrome v85
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • あなたのブラウザは何ですか?
Google Chrome v85
-
• BGAで正しく実装されていないルールはどの部分ですか?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• あなたのブラウザは何ですか?
Google Chrome v85
-
• やりたかったゲームアクションは何ですか?
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• このゲームアクションを引き起こす為に何を試みましたか?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v85
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• あなたのブラウザは何ですか?
Google Chrome v85
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • あなたのブラウザは何ですか?
Google Chrome v85
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
72, maybe -- I can never remember how to do a replay days later and don't see it in the bga faq.
• あなたのブラウザは何ですか?
Google Chrome v85
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
After incendiary mayhem, you can easily have a situation where multiple bricks lack any bricks underneath. Since the rules offer no guidance as to which one should be the first to fall, if I was playing this in the real world, I'd say the player can pick which brick falls first. But in the bga implementation, the app picks which one falls.
I think you need to add a lot of new rules to cover this, or (much better) simply allow the player to decide. I propose this: if, after mayhem, there are multiple candidates to fall, limn all potential falling bricks and let the player pick which one falls. • あなたのブラウザは何ですか?
Google Chrome v85
報告履歴
Example:
BEFORE ADDING COALS TO SPOT ***:
Stn20
W10 W10
*** Str5 Str5 Str5
W20 W20 W20 W20 W20
i'd need a much more complex example to show why it would matter, but if the top 10 stones were falling four levels or so, you'd have a large range of places for things to end up, which could be useful in managing building regulations and triggering a curse at the end of the turn.
In the case you describe, the written rules are the actual problem - they are not clear enough on this point.
The idea is that you always check the pyramid from top to bottom, and in each row from left to right. The written rules state this explicitly for mayhem, but do not state it explicitly for the empty fall situation. In fact, they kinda miss the whole empty fall situation (where no bricks are under another one). Those situations are resolved first, but also from top to bottom, left to right - just like the BGA program does.
I will look at the rules and try to make it clearer.
Anyways, if you do not like this rule for you and your friends, you can always house rule your physical copy as much as you like. :-) To be honest: I hardly own any board game that I have not house ruled in some way.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。