#169988: "Circular Economy advanced action not working correctly when all emissions have been removed"
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
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• 何をしたいか、何をしたか、何が起きたかを説明してください
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. • あなたのブラウザは何ですか?
Mozilla v5
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. • あなたのブラウザは何ですか?
Mozilla v5
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• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
• あなたのブラウザは何ですか?
Mozilla v5
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
• あなたのブラウザは何ですか?
Mozilla v5
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• BGAで正しく実装されていないルールはどの部分ですか?
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. • あなたのブラウザは何ですか?
Mozilla v5
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• やりたかったゲームアクションは何ですか?
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
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• このゲームアクションを引き起こす為に何を試みましたか?
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. -
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
Then:
* The action fails
* An error message "You have no applicable Emissions" appears.
* Energy Demand stays the same
I would have expected this action to reduce Energy Demand.
The action description is "remove 1 Emissions token (of any kind) from your player board and decrease your Energy Demand by 1." (Source: www.daybreakgame.org/card/1053 )
In the description, it does not suggest that the energy demand removal is dependent on the emissions removal. • あなたのブラウザは何ですか?
Mozilla v5
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. • あなたのブラウザは何ですか?
Mozilla v5
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• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
• あなたのブラウザは何ですか?
Mozilla v5
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
Given this background situation:
* There are no emissions remaining (I have played the game far enough to remove all emissions)
* There is positive Energy Demand
* The Circular Economy local project is in play
* There are 5 regulation tags under Circular Economy, so the advanced action is available (-1 of any Emission AND -1 Energy Demand)
I activate Circular Economy local project by clicking on it with the mouse. • あなたのブラウザは何ですか?
Mozilla v5
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Activate the Circular Economy local project card and get the benefits of its advanced action (-1 of any Emission AND -1 Energy Demand)
• あなたのブラウザは何ですか?
Mozilla v5
報告履歴
* Every time
Would it mean that when the box runs out of resilience tokens the cards adding those tokens cannot be triggered either? After all the rules don't specify you're allowed to substitute coins, buttons, etc in as extra tokens.
E.g. would a card like daybreakgame.org/card/1132 become unable to trigger if there were no more energy or infrastructure tokens in the box? Does the BGA version even keep track of how many tokens are in the box?
Looking at other cards and daybreakgame.org/card/1018 (as well as several others) uses the keyword "then" instead of "and" so it doesn't feel like Circular Economy is beholden to the order in which you have to remove the tokens.
I hope my message doesn't come across as crass. It's just that I (and I assume many other players) use BGA's implementation as the standard when it comes to how a game mechanic works) so I feel strongly about making sure the current implementation indeed has it right.
If I come across as too strong then please (a) have my apologies, it's hard to convey tone over the written medium and (b) know that I care very much about this game and love how you've translated it to BGA
I agree that this case is a wobbler. The cards usually have a cost-reward: discard a card, gain a benefit. It's obvious (to me anyway, but I'm sure you'll agree) that discardig isn't optional. Circular Economy is more of a benefit-benefit, so it seems less harmful to allow players to skip the first benefit. But the implementation is designed to require the first clause before granting the second, otherwise the cost-benefit would break.
I appreciate your approach here. It is indeed hard to tell someone's attitude and many players become very argumentative very easily, but clearly not you.
In this instance, we're inclined to keep the implementation as is. At best, this case is a wobbler and rarely comes up in gameplay.
> It's obvious (to me anyway, but I'm sure you'll agree) that discardig isn't optional
I agree that costs should be paid in full. The rules even go into the edge cases for cards like hydroelectric plants (daybreakgame.org/card/1011) this one cannot be triggered without ecological resilience. The rules are clear: when you must lose a token that you don't have, add a Community in Crisis. So hydro cannot be triggered without resiliience as the player would be chosing.
> In this instance, we're inclined to keep the implementation as is. At best, this case is a wobbler and rarely comes up in gameplay.
I'm glad we can agree that it is a wobbler and I do understand your inclination to keep things as is.
However, I'm playing another game (cause this game is so good and it's well implemented that I'm almost playing it daily) and I think I can wobble it further.
Currently at table=731519571 move =74 with Fossil Fuel Nationalization (daybreakgame.org/card/1044) on my second stack. This card indicates that by discarding, 2 fossil fuel tokens per regulation tag are removed. My stack would thus 12 fossil fuel tokens.
I cannot remove that many tokens (and the game doesn't allow to choose how many cause sometimes triggering this card puts you in energy deficit and you'd wish you could've taken less than the full effect but that's not an option).
Yet the game allows me to trigger this card despite not having 12 dirty energy tokens to remove (and I don't think anyone would argue this card becomes unusable once you exceed the treshold).
I have made a post on BGG. Hopefully one of the designers will weigh in and unwobble things :)
Thanks for reading and thanks for your brilliant implementation of this game
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
