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デッドセルズ(Dead Cells)の報告
#166755: "Monster started with bleeding token already on it"
fixed: バグは修正されました
1
どういった内容ですか?
どうしましたか?以下から選んでください
ルール: ゲームのルールが正しく実装されていない
詳細
• BGAで正しく実装されていないルールはどの部分ですか?
I don't think the inquisitor in the final battle of Ramparts we had was supposed to have a bleeding token already on it.• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
215• あなたのブラウザは何ですか?
Google Chrome v135
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ntwest • バグは未だ開発者によって再現できていません:
2025年 4月24日 15:46 • I think it has to do with having assigned a bleeding token to a similar monster earlier then killing it.
LeSteffen • このバグを開発者が再現させるために、より多くの情報が求められています:
2025年 4月24日 20:51 • I can't see the bleed token in the replay. I guess this was a visual bug. Did you try refreshing the page and did the icon persist?
ntwest • このバグを開発者が再現させるために、より多くの情報が求められています:
2025年 5月 1日 16:46 • In the replay here, nobody puts a bleeding token on the Inquisitor, but it bleeds to death.
Move 200 :9:21:00 AM
ntwest moves the group onto a new encounter tile
andyjwest is the new first player
A Shieldbearer spawns
A Inquisitor spawns
Move 201 :9:21:23 AM
ntwest plays a combat card
Move 202 :9:33:10 AM
andyjwest plays a combat card
Move 203 :9:33:12 AM
andyjwest plays a combat card
All players have chosen their combat actions
Move 204 :9:33:22 AM
andyjwest gains 1 shield
Move 205 :9:33:26 AM
ntwest gains 1 shield
Move 206 :9:33:27 AM
andyjwest gains 1 golden shield
Move 207 :9:38:10 AM
ntwest damages Inquisitor
Combat round 1 begins
Move 208 :9:38:16 AM
andyjwest sets Shieldbearer on fire
Move 209 :9:38:32 AM
andyjwest gains 1 golden shield
Move 210 :9:38:39 AM
ntwest damages Shieldbearer
Shieldbearer gains 1 shield
Shieldbearer gives 1 shield to Inquisitor
Combat round 2 begins
Move 211 :9:43:00 AM
Shieldbearer blocks andyjwest's attack
Inquisitor attacks
Move 212 :9:43:06 AM
andyjwest blocks an attack
Combat round 3 begins
Move 213 :9:43:13 AM
andyjwest freezes Inquisitor
Move 214 :9:43:21 AM
ntwest sets Shieldbearer on fire
The group kills Shieldbearer
The group receives a gold tooth
Move 215 :9:43:52 AM
The group loots a cell
Inquisitor bleeds to death
The group kills Inquisitor
The group receives a gold tooth
The group receives a cell
The combat is over
Note back at move 130:
Move 130 :6:43:49 AM
ntwest bleeds Inquisitor
That combat ended with Inquisitor being killed by damage not bleeding.
Move 200 :9:21:00 AM
ntwest moves the group onto a new encounter tile
andyjwest is the new first player
A Shieldbearer spawns
A Inquisitor spawns
Move 201 :9:21:23 AM
ntwest plays a combat card
Move 202 :9:33:10 AM
andyjwest plays a combat card
Move 203 :9:33:12 AM
andyjwest plays a combat card
All players have chosen their combat actions
Move 204 :9:33:22 AM
andyjwest gains 1 shield
Move 205 :9:33:26 AM
ntwest gains 1 shield
Move 206 :9:33:27 AM
andyjwest gains 1 golden shield
Move 207 :9:38:10 AM
ntwest damages Inquisitor
Combat round 1 begins
Move 208 :9:38:16 AM
andyjwest sets Shieldbearer on fire
Move 209 :9:38:32 AM
andyjwest gains 1 golden shield
Move 210 :9:38:39 AM
ntwest damages Shieldbearer
Shieldbearer gains 1 shield
Shieldbearer gives 1 shield to Inquisitor
Combat round 2 begins
Move 211 :9:43:00 AM
Shieldbearer blocks andyjwest's attack
Inquisitor attacks
Move 212 :9:43:06 AM
andyjwest blocks an attack
Combat round 3 begins
Move 213 :9:43:13 AM
andyjwest freezes Inquisitor
Move 214 :9:43:21 AM
ntwest sets Shieldbearer on fire
The group kills Shieldbearer
The group receives a gold tooth
Move 215 :9:43:52 AM
The group loots a cell
Inquisitor bleeds to death
The group kills Inquisitor
The group receives a gold tooth
The group receives a cell
The combat is over
Note back at move 130:
Move 130 :6:43:49 AM
ntwest bleeds Inquisitor
That combat ended with Inquisitor being killed by damage not bleeding.
LeSteffen • バグは修正されました:
2025年 5月 2日 20:47 • Thanks for the clarification.
I tracked down and fixed the reason this happened:
Your group uncovered all combat tiles in the Ramparts and there are not enough cards in the enemy deck, so the discard gets reshuffled to draw the remaining one.
When killing the Inquisitor (B3-10) for the first time, its state flags did not get erased. So when it spawned again, they were still there.
By the way, this is an oversight in game design as confirmed by the publisher. There should be enough monsters in the deck :-)
I tracked down and fixed the reason this happened:
Your group uncovered all combat tiles in the Ramparts and there are not enough cards in the enemy deck, so the discard gets reshuffled to draw the remaining one.
When killing the Inquisitor (B3-10) for the first time, its state flags did not get erased. So when it spawned again, they were still there.
By the way, this is an oversight in game design as confirmed by the publisher. There should be enough monsters in the deck :-)
報告に書き加える
このバグを再現するため、またはあなたの提案を理解するために、ここに関連性があると思われるものを追加してください:
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。