#164611: "Request for allowed défense"
どういった内容ですか?
どうしましたか?以下から選んでください
どうしましたか?以下から選んでください
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もしそうなら、このレポートに投票してください。投票の多いレポートから調査されます!
# | Status | Votes | Game | Type | Title | Last update |
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v135
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v135
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • あなたのブラウザは何ですか?
Google Chrome v135
-
• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • あなたのブラウザは何ですか?
Google Chrome v135
-
• BGAで正しく実装されていないルールはどの部分ですか?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v135
-
• やりたかったゲームアクションは何ですか?
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• このゲームアクションを引き起こす為に何を試みましたか?
-
• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v135
-
• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v135
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • あなたのブラウザは何ですか?
Google Chrome v135
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v135
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • あなたのブラウザは何ですか?
Google Chrome v135
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報告に書き加える
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- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。