#163066: "Provide option for "Streetcar" movement rules rather than "Linie 1" movement rules"
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どうしましたか?以下から選んでください
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詳細
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• もしあれば、画面に表示されたエラーメッセージをコピー&ペーストしてください
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• 何をしたいか、何をしたか、何が起きたかを説明してください
• あなたのブラウザは何ですか?
Google Chrome v134
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• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v134
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• あなたのブラウザは何ですか?
Google Chrome v134
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• ブロックされたときの表示は何でしたか(空のスクリーン?一部のみのゲームインターフェイス?エラーメッセージ?)
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• あなたのブラウザは何ですか?
Google Chrome v134
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• BGAで正しく実装されていないルールはどの部分ですか?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• ルールの間違いはゲームのリプレイで確認できますか?そうであれば、行動番号は何番ですか?
• あなたのブラウザは何ですか?
Google Chrome v134
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• やりたかったゲームアクションは何ですか?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• このゲームアクションを引き起こす為に何を試みましたか?
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• これを行おうとしたときに何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v134
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• どの段階でこの問題が起こりましたか?(画面の指示はどうなっていましたか)
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• ゲームアクションを行おうとしたとき、何が起こりましたか?(エラーメッセージ、ステータスバーメッセージ、他)
• あなたのブラウザは何ですか?
Google Chrome v134
-
• 表示の問題を説明してください もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• あなたのブラウザは何ですか?
Google Chrome v134
-
• あなたの言語の代わりに、表示されている英語の文章をコピー&ペーストしてください。 もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
-
• このテキストは翻訳ページで翻訳可能になっていますか?もしそうならば、24時間以上前に翻訳されていますか?
• あなたのブラウザは何ですか?
Google Chrome v134
-
• 何を意味するのか、簡単に理解できるようにあなたの提案を正確かつ簡潔に説明してください。
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• あなたのブラウザは何ですか?
Google Chrome v134
報告履歴
This is a fine idea for a variant. However, I am currently busy working on other projects. Perhaps the other developer on this project would take up this suggestion.
報告に書き加える
- 他のテーブルID/行動ID
- F5キー(ページの再読込)で問題は解決されましたか?
- 問題は何回も起こりましたか?毎回 起こりますか?ランダムに起きますか?
- もしこのバグのスクリーンショットがあれば(素晴らしい!)、Imgur.com等を使ってアップロードし、リンクをコピー&ペーストしてください。